1 platform, multiple ropes and phys_lengthconstraint
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Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on Wed Jan 26th at 5:59pm 2005


Okay, so I have this platform and it hangs from 4 ropes. I know how to set up the ropes and all, but I get stuck at using multiple phys_lengthconstraint on one platform.

Can anyone help me?





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Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Rof on Wed Jan 26th at 6:10pm 2005


You haven't explained what problem you're having, exactly. Have you tried it and it doesn't work? Or do you not know how to do it?

In case it's the later, here's how I'd do it.

Make your phys_lengthcontraints. Place them at the top of where you want to the rope to be (on the ceiling, or whatever). Drag their helper-circles down to touch the platform, at the points where you want the other end of the rope to be.

Now set all lengthconstraint's "Entity 2" fields to be the name of the platform.

Make a phys_constraintsystem, and give it a name. Enter its name under the "Constraint System Manager" field of all the phys_lengthconstraints.

The last bit ensures that the constraints don't fight each other (otherwise the platform is likely to shake around badly, in some cases).

Now add the move_ropes and keyframe ropes in the right places for the visual effect.
[addsig]




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Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on Wed Jan 26th at 6:14pm 2005


I didnt know how to do it and I'm going to try now.

Thanks





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Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on Wed Jan 26th at 6:39pm 2005


Okay, it worked but I have a new problem with the platform, it seems to ignore walls around him, the platform and the walls dont collide with eachother the platform just goes trough the wall.





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Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on Thu Jan 27th at 9:45am 2005


first and final bumb




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