Re: dark walls
Posted by Rof on Wed Jan 26th at 9:56pm 2005
You've used a model or prop texture on a brush, most likely. Don't do that.
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Rof
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Re: dark walls
Posted by French Toast on Wed Jan 26th at 10:00pm 2005
It's not straight black though, it looks like black bricks, maybe you have another brush coming through? That would explain the only on some angles.
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French Toast
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Re: dark walls
Posted by Sp3ctre on Wed Jan 26th at 10:07pm 2005
nope. that's a straight brick texture on it. maybe it belongs to a building prop?
and i should pick another texture and just hope it hasn't been build for a prop?

Sp3ctre
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Re: dark walls
Posted by Rof on Wed Jan 26th at 10:10pm 2005
Look at the texture name - if it starts with "prop" or "model" you
shouldn't use it on a brush. (Bring up the texture brower and select
"only used textures" to see which ones you're using quickly).
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Rof
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Re: dark walls
Posted by p33j on Wed Jan 26th at 10:45pm 2005
Ive had a brush screw up for no good reason. Light wasnt acting as it should on it. I replaced the brush and it fixed it. Dunno if thatll help you or not though.
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Re: dark walls
Posted by Sp3ctre on Fri Jan 28th at 1:15pm 2005
"You've used a model or prop texture on a brush, most likely. Don't do that."
you're right. there is another, identical version of that texture, but isn't named "prop..."
I always thought at prop textures as all that separate pieces used for UV maps.
i'll pay more attention next time...

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Re: dark walls
Posted by Emoo on Fri Jan 28th at 6:22pm 2005
I think you can use prop textures fine cause im using some in my map and they work perfect its just modle textures which muck up.
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