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Re: Custom Mod Textures
Posted by AcidBasick on Thu Jan 27th at 2:23am 2005
Hey guys.
I've been trying for the last few days to get my custom textures to
show up in Hammer correctly for a custom game and I can't seem to
figure it out. The problem is, my textures show up in the editor with
the proper names and such but are made out of the default texture; the
little purple and black squares texture. I'm not really sure if I have
the correct directory structure since none of the tutorials I've seen
have covered what do do with textures that go to a custom made mod.
My textures are the correct sizes, of course, and I have made my .VMTs
and .VTFs. It may be a breakdown somewhere in that creation area, but
I'm not sure.
? quote:
"LightmappedGeneric"
{
"$basetexture" "MaterialsInteriorsint_border_01a"
}
This is what my .VMTs say with the proper changes for the different texture names.
? quote:
C:Program FilesValveSteamSteamAppsSourceModsPineappleMaterialsInteriors
Where my materials folder is.
? quote:
C:Program FilesValveSteamSteamAppsSourceModsPineappleMaterialSRCInteriors
Where my source materials are.
Any help or suggestions would be fantastic.
AcidBasick
member
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Registered: Jan 26th 2005
Location: North America
Occupation: Student
Re: Custom Mod Textures
Posted by Rof on Thu Jan 27th at 2:31am 2005
At least when making HL2 textures/materials (all I've done so far), I
don't put the "materials" part of the path in the .vmt file. I also use
forward slash rather than backslash. I followed the
SDK
docs on VERC.
e.g. mine look like:
"LightmappedGeneric"
{
"$basetexture" "Interiors/int_border_01a"
}
My directory structure is the same as yours, except of course it's for HL2 rather than a mod.
Now I don't know whether this is necessarily what's wrong in your case, but mine seem to show up OK both in Hammer and the game.
[addsig]

Rof
member
210 posts
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Registered: Dec 3rd 2004
Re: Custom Mod Textures
Posted by AcidBasick on Thu Jan 27th at 3:24am 2005
Holy crimeny! That did it!
I guess it was either the slashes or having 'Materials' in front of it.
Thanks so much. Three days of work solved in about an hour or so.
AcidBasick
member
2 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: North America
Occupation: Student