Hi all,
I have been working on a map with lots of lights. What I have is multipull lights in the same room. The lights I have work fine, however when I try to add them to a switch by giving them names they give a 'to many light faces' warning.
I know about lights and what this meens however I have a problem with it.
I want the lights to be triggered, I have a working switch that controls all of the lights, however it gives the warning whem I try to compile.
I have tried lowering the lights but they do not give of anything near as good effect as with all of them.
Is there anyway to add a triger that controls all the lights instead of doing each one seperatly with a name and outgoing from the main switch.
Also, if I keep the map with the current ammount of lights and with the errors showing up I have found that it still works once compiled.
Since it works, are the error messages important anough or should I change the lights. And since it still works with the warning messages on do they give you any drawbacks? Slower frame rate, etc. - There must be a reson for them even though the map works with them on.
Any help or information would be apreachiated.




