To Many Lights
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Re: To Many Lights
Posted by Haze on Thu Jan 27th at 6:53pm 2005


Hi all,

I have been working on a map with lots of lights. What I have is multipull lights in the same room. The lights I have work fine, however when I try to add them to a switch by giving them names they give a 'to many light faces' warning.

I know about lights and what this meens however I have a problem with it.

I want the lights to be triggered, I have a working switch that controls all of the lights, however it gives the warning whem I try to compile.

I have tried lowering the lights but they do not give of anything near as good effect as with all of them.

Is there anyway to add a triger that controls all the lights instead of doing each one seperatly with a name and outgoing from the main switch.

Also, if I keep the map with the current ammount of lights and with the errors showing up I have found that it still works once compiled.
Since it works, are the error messages important anough or should I change the lights. And since it still works with the warning messages on do they give you any drawbacks? Slower frame rate, etc. - There must be a reson for them even though the map works with them on.

Any help or information would be apreachiated.





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Re: To Many Lights
Posted by French Toast on Thu Jan 27th at 6:56pm 2005


Well I say that if when you play your fps isn't low, then just go for it, or decide which ones aren't as important and delete one or two [addsig]



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Re: To Many Lights
Posted by Haze on Thu Jan 27th at 7:46pm 2005


Okay ill probably go for it, is there anyway of testing frame rate other than seeing it lag on the screen as you play xD



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Re: To Many Lights
Posted by omegaslayer on Thu Jan 27th at 7:52pm 2005


Is the warning like this: "Too many lights with different properties on the same surface" (cant have more than ?3? different lights on one surface) ? This means what it says, but you have to realize that the different properties are the names. Delete them all then create one light entity and clone that through out to make sure all are the same, then give them all the same name, and trigger them as a hole, rather separately.
[addsig]




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Re: To Many Lights
Posted by Haze on Sat Jan 29th at 1:23pm 2005


no its not that, just to many light faces




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