Re: Converting Wads
Posted by Guessmyname on Thu Jan 27th at 8:07pm 2005
vtex properties:
"C:Program FilesValveSteamSteamAppsjoinee_rjsourcesdkbinvtex.exe" C:HL1Wadsdecalsmaterialsrcdecals*.tga
[addsig]
Guessmyname
member
342 posts
104 snarkmarks
Registered: Dec 6th 2004
Re: Converting Wads
Posted by RaPtoR on Thu Jan 27th at 9:11pm 2005
I think you'll have have to work in the materialsrc directory of the
mod you are currently compiling textures for. So, make two directories
called "materials/decals/" and two more called "materialsrc/decals" in
your "half-life 2 deathmach/hl2mp/" folder. Then move all your .tgas to
the "materialsrc/decals" directory. After that, compile them by moving
them to a vtex shortcut without any extra properties.
Look in the console and you'll see that it's where it looks for your images as default. It should work after that.
[addsig]

RaPtoR
member
212 posts
61 snarkmarks
Registered: Jan 1st 2005
Location: Sweden
Re: Converting Wads
Posted by Guessmyname on Fri Jan 28th at 5:24pm 2005
Where do you put the vtfs so that I can use them in Hammer?
EDIT: Ah, you need to include the vmts too!
[addsig]
Guessmyname
member
342 posts
104 snarkmarks
Registered: Dec 6th 2004