"Scripted Lighting" How do i...
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Re: "Scripted Lighting" How do i...
Posted by diablobasher on Thu Jan 27th at 10:52pm 2005


Hi, i was fiddling with triggers and lighting. I need to change the Appearance of a light when the player steps through the trigger (in case you didnt guess, this is for single play) But instead of toggling, or killing it, i need it to fade, flicker for a few seconds, then come back on. A bit like the lights in F.E.A.R, with the office and the spooky figure, you can see it at Gamespot somewhere if youve not seen it.

Any ideas, does anyone know if this can be done via outputs ect?

Thanks

[addsig]




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Re: "Scripted Lighting" How do i...
Posted by DrGlass on Thu Jan 27th at 11:08pm 2005


With the new input output system I think that you can use a trigger_once to change specific entitiy properties. You can even trigger a logic_relay to set off several outputs at diffrent times.
[addsig]




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Re: "Scripted Lighting" How do i...
Posted by Bobv on Thu Jan 27th at 11:12pm 2005


this is kinda a cheap way to do it - but could you turn off your current light, and at the same time turn on an identical light in the same place - except this second one is flickering... then turn it off and turn normal back on... i dont know, just a thought....




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Re: "Scripted Lighting" How do i...
Posted by diablobasher on Thu Jan 27th at 11:14pm 2005


Yeah, thats what i was thinking Bob. DR.Glass, any clarification on what you mean? i mean, i understand, but i dont understand how its done, any ideas? [addsig]



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Re: "Scripted Lighting" How do i...
Posted by DrGlass on Fri Jan 28th at 12:07am 2005


I've never done anything like this, but you shoud be able to make a logic_relay set the output to somthing like: 'ontrigger' target 'light1' 'apperiance' then you should be able to set it to flicker.

You just have to experiment with the I/O system a bit to see if it works.
[addsig]





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