
Should I use the prop or create it with brushes and set it to func_detail? I would have a bunch of these things (probably 35 or so along the hallway, making up the skeletal framework).
Thanks in advance.



Depends what you mean by efficient; the game would render a model faster, but your BSP would be that extra bit larger for other people to download, and tbh that's such a simple little object making it a func_detail is fine.


Since when has this been the case? No offence, but this is a questionable statement, and certainly the first I have heard of. Can you back this up with some documentation? As far as I know, func_details are rendered, no matter the system specs. Now.... detailed brushes such as grass and 'decals' (which in some sense are brushes, since they are textures drawn on polygonal faces) are scalable details that lower end systems lose. Maybe this is what you meant?
