Re: Water problem!
Posted by DrGlass on Fri Jan 28th at 5:34pm 2005
make the water brush a bit larger than the hallway. If that is the case then make them flush with the inside.
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Re: Water problem!
Posted by Emoo on Fri Jan 28th at 6:16pm 2005
Its to do with your graphics card, water has that line at the edge when rendered on any DX8 graphic card, so if your is at DX8 that explains it other wise...
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Re: Water problem!
Posted by Leperous on Fri Jan 28th at 6:29pm 2005
No it's not, unless you're referring to hardware-DX8, as I'm getting that problem with my high-end PC (though I've noticed some water textures don't cause that)

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Re: Water problem!
Posted by Rof on Fri Jan 28th at 6:53pm 2005
This is just a guess, but thinking about how the shader probably draws
the reflection, it might be looking "inside" those brushes (like you'd
noclipped into the side of them) due to slight errors. So maybe the
grey noise you're getting at the edges is actually a reflected view of
what's behind those green walls.
Not sure how you could fix that, without putting an unlit/black box
around the map. Probably using a different water texture is a better
solution. Maybe the shader on some water materials works differently.
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Re: Water problem!
Posted by omegaslayer on Fri Jan 28th at 10:03pm 2005
its okay to extend the water brush into the solid geometry, just do that and you might get the effect you desire.
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