Water problem!
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Re: Water problem!
Posted by Bobv on Fri Jan 28th at 5:01pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

im not sure what's causing it but i have this problem with water in tunnels having weird FUGLY lines on the sides.. i tried changing shape of brushes, changing the water texture - what am i doing wrong?

edit: they are much uglier in game






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Re: Water problem!
Posted by DrGlass on Fri Jan 28th at 5:34pm 2005


make the water brush a bit larger than the hallway. If that is the case then make them flush with the inside.
[addsig]




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Re: Water problem!
Posted by Bobv on Fri Jan 28th at 5:40pm 2005


? quote:
make the water brush a bit larger than the hallway. If that is the case then make them flush with the inside.


i tried making the brushes go out into the walls - didnt help, i put em back in - and its the same,




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Re: Water problem!
Posted by Emoo on Fri Jan 28th at 6:16pm 2005


Its to do with your graphics card, water has that line at the edge when rendered on any DX8 graphic card, so if your is at DX8 that explains it other wise...



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Re: Water problem!
Posted by Leperous on Fri Jan 28th at 6:29pm 2005


No it's not, unless you're referring to hardware-DX8, as I'm getting that problem with my high-end PC (though I've noticed some water textures don't cause that)



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Re: Water problem!
Posted by Bobv on Fri Jan 28th at 6:42pm 2005


I have a DX9 card...


? quote:
No it's not, unless you're referring to hardware-DX8, as I'm getting that problem with my high-end PC (though I've noticed some water textures don't cause that)


i guess ill try more water textures?




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Re: Water problem!
Posted by Rof on Fri Jan 28th at 6:53pm 2005


This is just a guess, but thinking about how the shader probably draws the reflection, it might be looking "inside" those brushes (like you'd noclipped into the side of them) due to slight errors. So maybe the grey noise you're getting at the edges is actually a reflected view of what's behind those green walls.

Not sure how you could fix that, without putting an unlit/black box around the map. Probably using a different water texture is a better solution. Maybe the shader on some water materials works differently.
[addsig]




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Re: Water problem!
Posted by Bobv on Fri Jan 28th at 7:23pm 2005


i tried putting unlighted pieces right outside of this tunnel, i tried changing the textures many times, i tried raising the water level (you can drown in it now when you're crouching ) i tried changing around the env cubemap.

none of this makes a difference to the evul lines.




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Re: Water problem!
Posted by omegaslayer on Fri Jan 28th at 10:03pm 2005


its okay to extend the water brush into the solid geometry, just do that and you might get the effect you desire.
[addsig]




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Re: Water problem!
Posted by Leperous on Fri Jan 28th at 11:20pm 2005


That won't work.

But if it does, I'll eat my leppery hat.





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Re: Water problem!
Posted by Bobv on Sat Jan 29th at 12:27am 2005


? quote:
its okay to extend the water brush into the solid geometry, just do that and you might get the effect you desire.


sorry that doesnt change anything

ITS CURSED?!?!?





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