They only dissapeared withing the game Not in hammer here are some pics
this is frlom within the game
http://www.geocities.com/timberwolf1010/sshot1.jpg
this is another from within the game
http://www.geocities.com/timberwolf1010/sshot2.jpg
And this is from hammer of what it SHOULD look like...all textures are default
http://www.geocities.com/timberwolf1010/Hammer.jpg
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Re: Dissapearing textures
Posted by Rof on Fri Jan 28th at 9:34pm 2005
Posted by Rof on Fri Jan 28th at 9:34pm 2005
I don't understand the first shot at all. What should it look like?
In that second picture, it looks like you're having some z-fighting issues with that wall on the left. Do you have, say, the wall made out of a brush entity, and have a skybox brush overlapping it?
Or are you doing anything strange with a 3D skbox and a sky_camera? Try disabling them, if so, and see if you get the same issues.
Edit: And what's that texture I can see in the sky in the Hammer shot? (Playerclip?)
[addsig]
In that second picture, it looks like you're having some z-fighting issues with that wall on the left. Do you have, say, the wall made out of a brush entity, and have a skybox brush overlapping it?
Or are you doing anything strange with a 3D skbox and a sky_camera? Try disabling them, if so, and see if you get the same issues.
Edit: And what's that texture I can see in the sky in the Hammer shot? (Playerclip?)
[addsig]
Re: Dissapearing textures
Posted by omegaslayer on Fri Jan 28th at 9:41pm 2005

omegaslayer
member
2481 posts
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Fri Jan 28th at 9:41pm 2005
Check your compile log, is there ****leaked**** in it? If so FIX THE LEAK!
[addsig]
[addsig]
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
1
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