Is there any way to make running water in HL2? I have not seen any scrolling textures. VALVE really has crappy textures...
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Re: running water?
Posted by Nickelplate on Sat Jan 29th at 1:17am 2005

Nickelplate
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Posted by Nickelplate on Sat Jan 29th at 1:17am 2005
Nickelplate
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Re: running water?
Posted by brett5010 on Sat Jan 29th at 1:21am 2005
Posted by brett5010 on Sat Jan 29th at 1:21am 2005
Dont know, but they are only crappy if you dont know how to use them
properly, you can pull off a really good looking map using really basic
textures if you do it properly.
I think func_convoyer might be what you want.
I think func_convoyer might be what you want.
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Re: running water?
Posted by omegaslayer on Sat Jan 29th at 3:04am 2005

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Posted by omegaslayer on Sat Jan 29th at 3:04am 2005
How many time has this been answered? The answer is there is none! Unless you make your own there is no running water.
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Re: running water?
Posted by brett5010 on Sat Jan 29th at 3:17am 2005
Posted by brett5010 on Sat Jan 29th at 3:17am 2005
ah ha, but there is a way to make something look like a waterfall XD
______
|______| <---particle/rain
||
||
||
||
||
|| <---water texture/func_water
I did that this morning, doesnt look too bad either.
______
|______| <---particle/rain
||
||
||
||
||
|| <---water texture/func_water
I did that this morning, doesnt look too bad either.
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Re: running water?
Posted by Guessmyname on Sat Jan 29th at 1:44pm 2005
Posted by Guessmyname on Sat Jan 29th at 1:44pm 2005
what about that water_analog thing?
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Re: running water?
Posted by French Toast on Sat Jan 29th at 4:43pm 2005

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Posted by French Toast on Sat Jan 29th at 4:43pm 2005
Ok, here is my brilliant idea.
Make the water, and texture it as normal, then apply some sort of falling water sound, and have a whole bunch of mist where it hits the bottom, and light mist everywhere else, and maybe it will kinda cover up the lack of movement. [addsig]
Make the water, and texture it as normal, then apply some sort of falling water sound, and have a whole bunch of mist where it hits the bottom, and light mist everywhere else, and maybe it will kinda cover up the lack of movement. [addsig]
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