Making models
Post Reply
Quote
Re: Making models
Posted by Madedog on Sat Jan 29th at 1:24pm 2005


Okay. So We are making a mod. www.gamerzone.pri.ee/strikeback and noone of us has any idea of how the hell to make the models!!! Modellers are great in Maya, but how the heck we can get every made model to SMD in first place, then how in the hell we create those QC files and finally - how we make those dam textures for the models!
So... got the Maya flie exported to DXF, and then imported it to 3ds max 6. I found a plugin for this and we made an "animated keyframe" or whatever it gives the first choice, from this nice knife mdoel. He only made one model, which just lies in air there. How are we s'posed to create these animated ones?
And for the next step, i copied the v_crowbar.qc and renamed it to knife.qc, and by trial and error I got it to this far that removed everything i thought was unnecessary, like the texture... well - i managed to get no errors in compilation, but then nothing happened when I opened it in model viewer.
Sorry for any misunderstood words... i am kinda in hurry and english is far from my native lang...
anywayz - if you know any step-by-step guides(i was unable to find any from net), or manage to explain it like that, you are welcome. Besides - you are even welcome to the mod makers team.
So... if you please...




Quote
Re: Making models
Posted by BSODUtensil on Mon Jan 31st at 11:15am 2005


hello there is no need to use max all can be done in maya look here


http://www.modmap.ch







Post Reply