Rolling clouds
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Re: Rolling clouds
Posted by Static88 on Sat Jan 29th at 10:00pm 2005


Does anyone know if clouds, rolling clouds are possible on HL2DM? If so, how is this accomplished? Do I need to use the func_conveyor? Not at home right now, but I would like to add this to my new map.

I remember seeing some kind of moving cloud texture while in the Citadel on the game itself, but how it's accomplished, I haven't got a clue. Thanks in advance. BTW, i've searched many forums for the answer, but nothing comes up. [addsig]




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Re: Rolling clouds
Posted by Yak_Fighter on Sat Jan 29th at 10:20pm 2005


Now, I haven't actually attempted to make any clouds, so I don't know if what I'm going to suggest will work, but whatever:

There are two semi-transparent cloud textures you can use
nature/cloud001c
shadertest/cloud

What I would try is to use those textures with a func_conveyor set to slowly scroll. I don't know if that will work, as I think for HL1 a func_conveyor required a 'scroll*" texture. There aren't any scroll textures in HL2 so the requirement may be relaxed, but I also don't remember ever seeing any func_conveyors in HL2, so who knows.

I do know that de_office has a bunch of clouds slowly moving in its 3dskybox, and you said you saw it in HL2, so I'd think the effect is certainly possible.

[addsig]



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Re: Rolling clouds
Posted by Static88 on Sat Jan 29th at 10:32pm 2005


Well I appreciate the suggestion, Yak_Fighter. I'll try this out when I get home tomorrow and post my results in case someone else needs the info. Much appreciated. [addsig]



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Re: Rolling clouds
Posted by cloudsofthought on Sun Jan 30th at 4:42am 2005


There are cloud models (made up of half a sphere) which can be used for this. That's what you see in cs_office - and you can find its model under propscs_officeclouds.mdl. I've seen other cloud models in a few other folders but can't remember where; just look around for cloud in the name. I haven't tried to implement them so I'm not sure, but I believe they just go above your map, and you parent them to a func_rotating in the center to make them move. There is a limit in that the model is only so big, so if your outdoors are huge, then it wont fit. -Unless you get it to work in the Skybox, which it seems too big for. But maybe there's a smaller version, I don't know.





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Re: Rolling clouds
Posted by Yak_Fighter on Sun Jan 30th at 4:49am 2005


That's how I suspected they did it in cs_office. The problem is that that's CS and not HL2DM, and it'd be rather pointless to convert the model if what I suggested works. [addsig]



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Re: Rolling clouds
Posted by Static88 on Sun Feb 27th at 5:57am 2005


I tried what you've suggested, Yak Fighter and it does in fact work. It looks just like the single player game as seen from the top of the Citadel. Thanks! [addsig]



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Re: Rolling clouds
Posted by Crono on Sun Feb 27th at 7:08am 2005


Mark his answer correct then. [addsig]



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Re: Rolling clouds
Posted by Dark Tree on Sun Feb 27th at 7:26am 2005


I hate when peepz don't get credit where deserved :/ [addsig]



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Re: Rolling clouds
Posted by Static88 on Sun Feb 27th at 8:57am 2005


? quoting Dark Tree
I hate when peepz don't get credit where deserved :/

I think a simple "Don't forget to mark his answer as correct" would have been sufficient. If I didn't want to give him credit for something, then I wouldn't have said anything at all. Talk about uptight.

[addsig]





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