Posted by Static88 on Sat Jan 29th at 10:00pm 2005
I remember seeing some kind of moving cloud texture while in the Citadel on the game itself, but how it's accomplished, I haven't got a clue. Thanks in advance. BTW, i've searched many forums for the answer, but nothing comes up. [addsig]
Posted by Yak_Fighter on Sat Jan 29th at 10:20pm 2005
Now, I haven't actually attempted to make any clouds, so I don't know if what I'm going to suggest will work, but whatever:
There are two semi-transparent cloud textures you can use
nature/cloud001c
shadertest/cloud
What I would try is to use those textures with a func_conveyor set to slowly scroll. I don't know if that will work, as I think for HL1 a func_conveyor required a 'scroll*" texture. There aren't any scroll textures in HL2 so the requirement may be relaxed, but I also don't remember ever seeing any func_conveyors in HL2, so who knows.
I do know that de_office has a bunch of clouds slowly moving in its 3dskybox, and you said you saw it in HL2, so I'd think the effect is certainly possible.
[addsig]Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Static88 on Sat Jan 29th at 10:32pm 2005
Posted by cloudsofthought on Sun Jan 30th at 4:42am 2005
There are cloud models (made up of half a sphere) which can be used for this. That's what you see in cs_office - and you can find its model under propscs_officeclouds.mdl. I've seen other cloud models in a few other folders but can't remember where; just look around for cloud in the name. I haven't tried to implement them so I'm not sure, but I believe they just go above your map, and you parent them to a func_rotating in the center to make them move. There is a limit in that the model is only so big, so if your outdoors are huge, then it wont fit. -Unless you get it to work in the Skybox, which it seems too big for. But maybe there's a smaller version, I don't know.
Posted by Yak_Fighter on Sun Jan 30th at 4:49am 2005
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Static88 on Sun Feb 27th at 5:57am 2005
Posted by Crono on Sun Feb 27th at 7:08am 2005
Posted by Dark Tree on Sun Feb 27th at 7:26am 2005
Dark Tree
member
646 posts
144 snarkmarks
Registered: Apr 30th 2004
Location: USA

Occupation: DigiPen student
Posted by Static88 on Sun Feb 27th at 8:57am 2005
I think a simple "Don't forget to mark his answer as correct" would have been sufficient. If I didn't want to give him credit for something, then I wouldn't have said anything at all. Talk about uptight. ![]()
Snarkpit v6.1.0 created this page in 0.0128 seconds.


