Alright, so I can get trigger_hurt to work, but how do I get
trigger_physics_trap to kill a player. I think it needs a filter, but
what do i set the filter to?
1
Re: Electrical Killage?
Posted by Chaoticon on Sun Jan 30th at 3:51am 2005
Posted by Chaoticon on Sun Jan 30th at 3:51am 2005
After an hour of messing around, I guess all i had to do was give the
trigger zone a name...then I could set the flags. This kills the target
instantly, but doesnt make electrical sparks. Going to try and make a
zone below that one to disentagrate corpses.
Re: Electrical Killage?
Posted by French Toast on Sun Jan 30th at 4:10am 2005

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Posted by French Toast on Sun Jan 30th at 4:10am 2005
So... do you have a question anymore or did you answer your own?
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Re: Electrical Killage?
Posted by Chaoticon on Sun Jan 30th at 4:36am 2005
Posted by Chaoticon on Sun Jan 30th at 4:36am 2005
I really want corpses to disinegrate, but I cant get it to work, so i still have a question.
Re: Electrical Killage?
Posted by French Toast on Sun Jan 30th at 4:39am 2005

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Posted by French Toast on Sun Jan 30th at 4:39am 2005
Ok, so you want the player to die, then have his corpse dissapear? Because if you want it to fall apart or whatever, you may need to make some custom stuff. But I'm not quite sure what is going on anymore.
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Re: Electrical Killage?
Posted by Chaoticon on Sun Jan 30th at 5:09am 2005
Posted by Chaoticon on Sun Jan 30th at 5:09am 2005
Ok, when you an object fall in the heavy eletrical effect is applied
and it disapears. I want this to happen to my corpse. All that happens
right now is death.
Re: Electrical Killage?
Posted by Leperous on Sun Jan 30th at 10:37am 2005

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Posted by Leperous on Sun Jan 30th at 10:37am 2005
Try a filter name of filter_combine_ball
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Re: Electrical Killage?
Posted by Chaoticon on Sun Jan 30th at 4:21pm 2005
Posted by Chaoticon on Sun Jan 30th at 4:21pm 2005
That doesnt work, enless I have to setup an actual filter to. Like I said, Im a newb.
Re: Electrical Killage?
Posted by DrGlass on Sun Jan 30th at 10:38pm 2005

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Posted by DrGlass on Sun Jan 30th at 10:38pm 2005
I am having the same problem. I have made a trigger_trap, it will
kill any object that is inside of it and make that said object break
apart (like in the last part of hl2 inside the citidel) but the player
who is inside will only drop dead.
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Re: Electrical Killage?
Posted by Kaos_Nyrb on Sun Jan 30th at 10:53pm 2005
Posted by Kaos_Nyrb on Sun Jan 30th at 10:53pm 2005
Answer: A BIG ASS LASER
trust me on this one, make a laser go across the point and set it's brightness to 0.
It'll be invisible and you can have it disintergrate the player.
I used it on my map Fractal
trust me on this one, make a laser go across the point and set it's brightness to 0.
It'll be invisible and you can have it disintergrate the player.
I used it on my map Fractal
Re: Electrical Killage?
Posted by Chaoticon on Sun Jan 30th at 11:18pm 2005
Posted by Chaoticon on Sun Jan 30th at 11:18pm 2005
That doesnt really work for me, Ill set the target to an info_target.
Then set the brightness to 0. I can still see it. I dont know what the
max radius is, but I set it to 800 and its still small. I jump into it
and it doesnt kill me. I noclip slowly into it, it kills me. There has
to be another way:(
Re: Electrical Killage?
Posted by French Toast on Sun Jan 30th at 11:23pm 2005

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Posted by French Toast on Sun Jan 30th at 11:23pm 2005
I'm sure there is another way, but a big ass laser is such a bad-asser way
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Re: Electrical Killage?
Posted by DrGlass on Mon Jan 31st at 3:14am 2005

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Posted by DrGlass on Mon Jan 31st at 3:14am 2005
but it dose seem like a good work around, I'll give it a try later.
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