Im currently having problems tieing a sound to an object. i have a flame thrower constructed from prop phyics(works perfectly fine) and im trying to have a sound of a flame following it so i cant kill people stealthy with a flame thrower (would be kinda cheap) any one have any ideas?
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Re: Tieing sounds to a moving object?
Posted by Leperous on Sun Jan 30th at 4:18pm 2005

Leperous
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Posted by Leperous on Sun Jan 30th at 4:18pm 2005
Set the SourceEntityName property of an ambient_generic entity to be your prop.
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
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