When ever I put a prop_detail in my map and go to test it the model shows up in game as a big flashing ERROR does this happen for anyone else? Can anyone help me?
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Re: prop_detail errors
Posted by CoconutMunkey on Sun Jan 30th at 5:13pm 2005
Posted by CoconutMunkey on Sun Jan 30th at 5:13pm 2005
CoconutMunkey
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Location: usa
Occupation: mapper
member
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Location: usa

Occupation: mapper
Re: prop_detail errors
Posted by Bobv on Sun Jan 30th at 5:15pm 2005
Posted by Bobv on Sun Jan 30th at 5:15pm 2005
does it give you any errors in console? something about unlit surfaces or something....
i had that problem the solution i found was using prop_static instead
i had that problem the solution i found was using prop_static instead
Re: prop_detail errors
Posted by Leperous on Mon Jan 31st at 3:38pm 2005

Leperous
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Posted by Leperous on Mon Jan 31st at 3:38pm 2005
If the game can't find the model it wants then I think it does this (I remember trying to make a vending machine/canister in CS:S beta way back and getting this same problem). Do other models do the same thing, or is it just this one?
Also, why are you using a prop_detail? Don't! Use a prop_static or something else.
Leperous
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Re: prop_detail errors
Posted by Shiroko on Mon Jan 31st at 6:53pm 2005
Posted by Shiroko on Mon Jan 31st at 6:53pm 2005
Never use detail_prop for placing props. You need static props. Detail
props are for specific small models which are placed automatically on
some textures.
-Shiroko
-Shiroko
Re: prop_detail errors
Posted by omegaslayer on Mon Jan 31st at 6:56pm 2005

omegaslayer
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Posted by omegaslayer on Mon Jan 31st at 6:56pm 2005
prop_details are automatically placed when you do a displacement surface, they are the grass sprites. If you are using a model you use a prop_static, or a prop_dynamic (if it has animations)
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