Displacement
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Re: Displacement
Posted by MJCS-gTFC- on Sun Jan 30th at 8:11pm 2005


Is it possible to take an object and carve out another object that you have use athe displacement subdivide tool to create a smooth oval shaped window?

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Re: Displacement
Posted by French Toast on Sun Jan 30th at 9:39pm 2005


I don't understand a word you're saying, but my advice is to try it and find out what happens. [addsig]



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Re: Displacement
Posted by omegaslayer on Sun Jan 30th at 10:13pm 2005


Ummm never carve...thats all the advice I can give you...and to spend more that 30 seconds when writing your post/question.
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Re: Displacement
Posted by rs6 on Mon Jan 31st at 2:07am 2005


He is asking if he can....

1. carve a cylinder into a brush
2. turn the carved brush into a displacement
3. subdivide the displacement to make a perfect circle(or near perfect) type window.

I think this is what he is trying to ask.

My answer:
experiment, try not to use carve though. [addsig]




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Re: Displacement
Posted by MJCS-gTFC- on Mon Jan 31st at 5:14am 2005


? quoting rs6
He is asking if he can....

1. carve a cylinder into a brush
2. turn the carved brush into a displacement
3. subdivide the displacement to make a perfect circle(or near perfect) type window.

I think this is what he is trying to ask.

My answer:
experiment, try not to use carve though.

That is what I am asking. But since when you use a displacement, it does not show the actual object. Instead of showing a sphere or oval it shows a block in the view ports (except for the 3d view port).





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Re: Displacement
Posted by Rof on Mon Jan 31st at 5:48am 2005


Well I tried it, fully expecting it not to work at all. However, carving with a random displacement turned the other brush into... something, I'm not quite sure what. It's in lots of parts and bits of it are displacements also. It looks like some weird topological diagram you'd get in maths, or something.
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Re: Displacement
Posted by DrGlass on Mon Jan 31st at 6:50am 2005


This wont work becuase the odd angles that will be made from the carve wont match up with the other faces of your arch.

basicaly you can not subdivide displacment maps that dont 'connect'

Your best bet for this will be to make a rough arch with the block tool and then turn all the outside faces (select all the visible 'outside' faces by hand) and turn them into displacement and then sub divide.
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