env_smokestack only works when you watch it??
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Re: env_smokestack only works when you watch it??
Posted by motionblurrr on Mon Jan 31st at 8:43am 2005


so I've got an env_smokestack in my map that is setup beautifully... except it stops working when the player isn't looking at it. so if you look at it for a minute and then look away for a minute, you'll see a big gap in the smoke trail. Anyone else run into this problem and know how to fix it?

I tried creating a logic_auto with an output to "TurnOn" the env_smokestack when the level loads but this didn't change anything...





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Re: env_smokestack only works when you watch it??
Posted by RadiKal on Mon Jan 31st at 11:38am 2005


yeah i've experienced this same thing, but i'm sorry i don't know a way to stop it from doing that. I assume its just trying to save system resources on the client's computer



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Re: env_smokestack only works when you watch it??
Posted by ReNo on Mon Jan 31st at 12:39pm 2005


The same happens with the env_steam entity - very frustrating but I don't see any way around it
[addsig]




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Re: env_smokestack only works when you watch it??
Posted by Nickelplate on Mon Jan 31st at 2:45pm 2005


You can make a sprite-based smokestack instead. otherwise you deal with the "if-you're-not-looking-at-it-it-goes-away" problem. (that's the official name from VALVe) They did that so there was not always a sprite running in the map taking up CPU time when there was no need for it. I guess they didnt think of that... [addsig]



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Re: env_smokestack only works when you watch it??
Posted by motionblurrr on Mon Jan 31st at 2:49pm 2005


oh well... so my smokestack is only gonna be a part timer...



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Re: env_smokestack only works when you watch it??
Posted by diablobasher on Mon Jan 31st at 3:01pm 2005


Quick! lets go on strike while gordons not looking! [addsig]



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Re: env_smokestack only works when you watch it??
Posted by TeamWolfguard on Mon Jan 31st at 5:02pm 2005


What about putting a camera on it?

That way there is always something watching it...

Just a thought.





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Re: env_smokestack only works when you watch it??
Posted by StickFigs on Mon Jan 31st at 8:15pm 2005


Sprites really suck at draining resources in the Source engine, I hope they fix them.



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Re: env_smokestack only works when you watch it??
Posted by Yak_Fighter on Mon Jan 31st at 9:33pm 2005


Is it just me or do sprites stop working in HL2DM after a few minutes? I was toying with env_smokestacks in dm_torque and they stopped working after I died a few times. I also noticed that the rain in de_aztec stops about halfway through the timed rounds... [addsig]



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Re: env_smokestack only works when you watch it??
Posted by DrGlass on Mon Jan 31st at 9:42pm 2005


? quote:
Is it just me or do sprites stop working in HL2DM after a few minutes? I was toying with env_smokestacks in dm_torque and they stopped working after I died a few times. I also noticed that the rain in de_aztec stops about halfway through the timed rounds...


no, but it is somthing that could possible happen and not many people would notice.
[addsig]




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Re: env_smokestack only works when you watch it??
Posted by motionblurrr on Mon Jan 31st at 10:37pm 2005


yeah, my smokestacks stop puffin' after a little while too... no big deal though I guess.



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Re: env_smokestack only works when you watch it??
Posted by Adam Hawkins on Mon Feb 14th at 12:09pm 2005


Happens in most games with particle effects. Quite often when you spin round quickly, you can see torches suddenly becoming aflame again etc. [addsig]



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Re: env_smokestack only works when you watch it??
Posted by Rof on Mon Feb 14th at 4:14pm 2005


Jeff Lane over on VERC has said that this problem with env_smokestack is a bug, and should be fixed in a future update.
[addsig]




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Re: env_smokestack only works when you watch it??
Posted by French Toast on Mon Feb 14th at 5:21pm 2005


Sweet, I've been looking for a map decompiler, this whole ladder thing is pissing me off. I've been trying for ages but it doesn't work. I'm gonna decompile de_rats and see whats going on. Thanks Rof! [addsig]




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