so I've got an env_smokestack in my map that is setup beautifully... except it stops working when the player isn't looking at it. so if you look at it for a minute and then look away for a minute, you'll see a big gap in the smoke trail. Anyone else run into this problem and know how to fix it?
I tried creating a logic_auto with an output to "TurnOn" the env_smokestack when the level loads but this didn't change anything...






