Re: Hammer lost a single texture, while Half-Life still has it.
Posted by Joe-Bob on Sun Feb 13th at 7:43pm 2005
And it's you!
But anyway, I'm reinstalling Half-Life. Maybe that'll do the trick.

Joe-Bob
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Registered: Dec 3rd 2004
Re: Hammer lost a single texture, while Half-Life still has it.
Posted by Rof on Sun Feb 13th at 8:27pm 2005
Looking at the .vmt for that material, it has this:
// "$basetexture"
"nature/water002a" // The main
texture for the water surface.
"%tooltexture" "nature/water002a"
// This is the texture that shows up in the Hammer
browser.
The $basetexture line is commented out, which is kind of strange. The
tooltexture (which is what is shown in Hammer) isn't commented out, but
refers to the same non-existant .vtf file, which is probably why it
shows as pink checkerboards in Hammer. If you decompile de_aztec,
you'll see the same problem with missing tooltextures.
Not really sure what the compiler will make of a missing texture like
that. It obviously does something, because you can see a water texture,
but I'm not sure where it's getting it from. Theres this bit at the top:
"Water_DX60"
{
"$fallbackmaterial" "nature/water_dx70_opaq"
}
I wonder if since it can't find the texture it falls back to this one, even if you're in a higher DX mode.
[addsig]

Rof
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Re: Hammer lost a single texture, while Half-Life still has it.
Posted by omegaslayer on Sun Feb 13th at 9:53pm 2005
I have this same problem, it doesnt show up in hammer, but it shows up in-game. So its just not you.
[addsig]

omegaslayer
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Location: Seattle, WA
Occupation: Sr. DevOPS Engineer