Adding new surface properties
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Re: Adding new surface properties
Posted by Loco on Sun Feb 13th at 9:02pm 2005


Sorry if this is the wrong forum and this should go in "Art" instead, I just figured that since it was technically an editing question...

Anyway, I recently started messing around with new materials and have created a new snow texture for use with HL2. In order to get the proper sounds etc. I have to define a $surfaceprop value in the vmt file. However, HL2 does not have all the surfaceprop values that CS Source does (e.g. basic snow) so I need to create a new one. A brief bit of Googling has been no use on the matter. Any ideas where to find the file that defines them, or how to add a new one?
[addsig]




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Re: Adding new surface properties
Posted by StickFigs on Sun Feb 13th at 9:05pm 2005


I think mappers have to define the properties for each individual material in each VMT.

Like setting the impact sound and slippery-ness.





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Re: Adding new surface properties
Posted by Loco on Sun Feb 13th at 9:07pm 2005


Are you sure about this? The standard valve materials tend to have $surfaceprop followed by something like "metal" or "dirt", and possibly a few proxies, but that's it.
[addsig]





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