How do I make a floating overlay?
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Re: How do I make a floating overlay?
Posted by beguiledfoil on Sun Feb 13th at 11:52pm 2005


I've tried applying an overlay to a brush with nodraw and one with noclip applied to it, but the overlay does not show up in game. Anyone have a clue as to how I can get a decaloverlay to appear as if it's floating (I'm trying to make it look like I have a decal applied to a static model)?

Thanks for the help..

Oh, and your board doesn't let users who are running opera post, when I hit submit it deletes my message and tells me I have nothing in my body.





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Re: How do I make a floating overlay?
Posted by Leperous on Sun Feb 13th at 11:55pm 2005


Well, sorry about that, but Opera does suck ass. And try applying it to one covered with toolsinvisible?





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Re: How do I make a floating overlay?
Posted by DrGlass on Mon Feb 14th at 12:25am 2005


you could also ally the decal texture to a brush and place no draw on all other sides.
[addsig]




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Re: How do I make a floating overlay?
Posted by Myrk- on Mon Feb 14th at 1:19am 2005


You know what I suggest? Old HL1 style blue 255 invis texture... That should work fine. It is an actual brush, whereas the others are specialist tools that work in different ways. This method should work fine. [addsig]



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Re: How do I make a floating overlay?
Posted by beguiledfoil on Mon Feb 14th at 3:30am 2005


Thanks a bunch for the replies, guys. I'll probably do as DrGlass suggested and just put the decal onto a brush (and no draw the other sides). If there's any reason I shouldn't do that (please speak up) I'll go with the blue method. I take it HL 2 still renders pure blue as transparent? I know it no longer does this for sprays (so I wanted to ask before I went to the "trouble" of making a pure blue texture).

Quick Edit: The invisible texture also works, so I won't be bothering with the blue texture. Would still be interested in knowning if HL 2 renders pure blue as transparent, though.

Thanks a bunch.





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Re: How do I make a floating overlay?
Posted by Crono on Mon Feb 14th at 4:56am 2005


I think it uses other colors too ... and it does it automatically, not through a func_ brush anymore. There are grates and such that are transparent but are black in the middle and there's vines with pink that disappear ... so, not sure. I think they made it in the texture properties (since you apply sounds and texture to textures now, I imagine you can add transparency maps too). [addsig]



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Re: How do I make a floating overlay?
Posted by DrGlass on Mon Feb 14th at 8:49am 2005


Decals use alpha maps to decide transperancy. I said apply it to a brush, the solid world object kind not the func_brush kind. All though if you have a decal suspended in air it might be wise to make it a func_illusionary so the play dosn't bump into.
[addsig]





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