prop_physics/prop_statics appear ugly in darkened room.
Post Reply
Quote
Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by beguiledfoil on Tue Feb 15th at 8:47am 2005


The screenshot sums up the problem best, but doesn't do the ugliness justice: http://img.photobucket.com/albums/v520/beguiledfoil/lighting.jpg

Basically, the prop appears semi-lit in my dark room, and it really stands out/looks quite bad. Obviously it's some problem with my lighting, but I don't know what it could be. I have one dim greenish light in the room, and a couple spotlights that are out of the picture and not affecting the table/chair.

Any suggestions?





Quote
Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by Keno on Tue Feb 15th at 2:15pm 2005


put a env_cubemap nearby... 64 units high and see if that fixes it. If not, check that the lights nearby DONT have the same name or dont have a name at all if they arent triggered. I had a similar problem and removing the names fixed it.




Quote
Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by keved on Tue Feb 15th at 2:35pm 2005


If the env_cubemap didn't fix it, use an info_lighting. Give the info_lighting a name then in the prop's properties specify the info_lighting in the 'lighting origin' field. The prop will then be vertex lit using the lighting value at the info_lighting's position.



Quote
Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by omegaslayer on Tue Feb 15th at 6:54pm 2005


Place a cube map in the room, compile the map, then in the console type in "buildcubemaps" and then re-load the level, then it sould look better. [addsig]




Post Reply