Posted by RadiKal on Tue Feb 15th at 7:30pm 2005
http://ramrod.unl.edu/~radikal/room1.jpg
Each blind segment is tied together with hinges so that the whole thing can sway and move like a real set of blinds would. Each piece is a func_physbox. The problem is, they ALWAYS sag like that... I want blinds that are evenly spaced, and preferably, with no spaces whatsoever between pieces. I've tried adjusting the "weight scale" field of the physboxes but nothing changed. Also, I've messed around with the load scale on the hinges, also to no avail. Any ideas?? thanks!
Posted by omegaslayer on Tue Feb 15th at 7:37pm 2005
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Posted by Sp3ctre on Tue Feb 15th at 10:21pm 2005
btw maybe i didn't understand your problem right. I assume they must rotate together and completely cover the window when closed
Posted by RadiKal on Tue Feb 15th at 11:18pm 2005
with the hinges they sway perfectly, the blinds just "weight too much"... and it looks like they're sagging with spaces between each section.
Posted by LIVEWIRE898 on Tue Feb 15th at 11:58pm 2005
Try using a length constraint on the blinds...but use only one and make sure that all your func_ physbox have the same name and instead of using entity 1 and entity 2 in the length contraint just use entity 1 then in the side profile in the map drag the little round thing in the middle of the length contraint to the desired spacing between ONE of the blinds. (READ THE TIRE SWING TUTORIAL ON THE SITE TO GET A BETTER IDEA OF WHAT I AM TALKING ABOUT FOR THE LENGTH CONTRAINT)
The problem doing that though is that you might not be able to open and close the blinds.... if you dont care if they open then hopefully that will work out for ya
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Posted by RadiKal on Wed Feb 16th at 3:12am 2005
Posted by French Toast on Wed Feb 16th at 3:26am 2005
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Posted by RadiKal on Wed Feb 16th at 3:52am 2005
Posted by Sp3ctre on Wed Feb 16th at 1:29pm 2005
But i never seen similar blinds. I think they can only be rotated by rotating that vertical stick on the side, or pulling a little rope
Posted by grippY on Thu Feb 17th at 12:02am 2005
Posted by Myrk- on Thu Feb 17th at 12:13am 2005
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Posted by RadiKal on Thu Feb 17th at 3:11am 2005
well...this is what happens when length constraints are added between each blind.... its not pretty so if you're easily offended by disturbing images..... lol ok so it's not that bad but it is a bit rediculous
http://ramrod.unl.edu/~radikal/crazyblinds.jpg
Posted by French Toast on Thu Feb 17th at 3:48am 2005
Nice pic though. [addsig]
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Posted by zombie_computer on Thu Feb 17th at 10:18am 2005
Posted by Rof on Thu Feb 17th at 4:29pm 2005
You might try making the mass scale really small (0.0001 or something) on all the slats to see if that helps at all.
And I'd second the constrainmanager thing. I've had terrible problems with physboxes that are acted on by multiple constraints, you get things that propel themselves around in a juddering heap.
[addsig]
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