Water Corruption
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Re: Water Corruption
Posted by Zevensoft on Tue Feb 15th at 9:38pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

As you can see in this image:



My water is behaving very bad <img src=" border="0" height="13" width="13"> the map is fully RAD and VIS, zero leaks.

Any help would be greatly appreciated.
(PS. it still has the corruption on any dx level)

The water brush itself is fine, when I started making the map it was looking great, but recently its been getting worse and worse.




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Re: Water Corruption
Posted by Joe-Bob on Tue Feb 15th at 9:52pm 2005


How did you make that water brush? It seems the correct way to make it is to have all sides nodraw except for the top. Also, don't use func_water, just use a world brush.

I don't see why it would do that, but you could also make sure that you have a cubemap on top of the water...




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Re: Water Corruption
Posted by Zevensoft on Wed Feb 16th at 12:28am 2005


ARRGH I already said the water was made properly and the brushwork was all correct.



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Re: Water Corruption
Posted by omegaslayer on Wed Feb 16th at 12:37am 2005


No need to get mad, he was just checking, post your compile log......and then we'll see if we can help you from there.
[addsig]





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