custom textures...
Post Reply
Quote
Re: custom textures...
Posted by RadiKal on Thu Feb 17th at 4:42am 2005


I was just wondering what everyone's take is on custom textures. I know that people like having a little variety and new stuff every now and then... but is there a point where there is too much? My map has many things that aren't meant to be run down (like most of HL2's textures), so I've included many custom textures. The problem is, they're really upping the size of my map. Is this acceptable or should I resort to some second rate texturing?



Quote
Re: custom textures...
Posted by DrGlass on Thu Feb 17th at 5:05am 2005


I think it depends on how well you are going to market your map, if you can get servers to host and run your map. Aswells as keep a solid download page for it then I dont think size matters.

but if you think that your map will only be downloaded off servers then keep it small.
[addsig]




Quote
Re: custom textures...
Posted by French Toast on Thu Feb 17th at 4:53pm 2005


I'm getting the same kind of problems, the only textures that Valve gives you are for beaten down stuff. Anytime you try to make anything look undestroyed you need to make customs. [addsig]



Quote
Re: custom textures...
Posted by ReNo on Thu Feb 17th at 6:04pm 2005


Custom textures, provided they are high quality, will make your map stand out from the crowd. From a mappers standpoint I say go with them if they add to your map.
[addsig]




Quote
Re: custom textures...
Posted by KoRnFlakes on Thu Feb 17th at 8:00pm 2005


custom textures that increase the size dramatically will more than likely make your map better, but once you get to a point people wont bother waiting for the download if they play it on a server or sometimes even just to test it themselves. I know its horrible but I did it before when I was on dialup and people released 7mb maps.
[addsig]




Quote
Re: custom textures...
Posted by Finger on Thu Feb 17th at 8:32pm 2005


First question to ask yourself, regarding this issue: What is your main objective with the map?

- If you are more concerned with gameplay, I would try to use all stock materials and models.

- If you are more concerned with asthetics, I would say screw it and go to town, and make something that is a visual stunner.

- There is always a happy medium, also; where a just a few custom textures might be best. You can actually do alot more with Valves textures than just rundown-urban if you are creative.

The truth is, your chances of making a map that gets steady play and becomes a community staple map, is very slim - no matter how good the map. The more easily accessible a map is, the more likely it is to get played. But, making a stunning map, visually, is a great portfolio peice, if that's your bag.





Quote
Re: custom textures...
Posted by jman on Thu Feb 17th at 8:41pm 2005


Be funny if the textures turn out be stuff that look like this






Post Reply