Posted by RadiKal on Thu Feb 17th at 4:42am 2005
Posted by DrGlass on Thu Feb 17th at 5:05am 2005
but if you think that your map will only be downloaded off servers then keep it small.
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Posted by French Toast on Thu Feb 17th at 4:53pm 2005
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Posted by ReNo on Thu Feb 17th at 6:04pm 2005
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Posted by KoRnFlakes on Thu Feb 17th at 8:00pm 2005
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Posted by Finger on Thu Feb 17th at 8:32pm 2005
First question to ask yourself, regarding this issue: What is your main objective with the map?
- If you are more concerned with gameplay, I would try to use all stock materials and models.
- If you are more concerned with asthetics, I would say screw it and go to town, and make something that is a visual stunner.
- There is always a happy medium, also; where a just a few custom textures might be best. You can actually do alot more with Valves textures than just rundown-urban if you are creative.
The truth is, your chances of making a map that gets steady play and becomes a community staple map, is very slim - no matter how good the map. The more easily accessible a map is, the more likely it is to get played. But, making a stunning map, visually, is a great portfolio peice, if that's your bag.
Posted by jman on Thu Feb 17th at 8:41pm 2005
Be funny if the textures turn out be stuff that look like this 
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