moving brushes?
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Re: moving brushes?
Posted by Dark Omen on Fri Feb 18th at 7:31am 2005


I cant seem find any forums on this, but I'm wondering how I can get brushes to act as a movable object in game? I make the brush, then tie to entity, and choose func_brush? when I test the map the object is still frozen in game and wont budge.

Sorry for the stupid question and if it was already on another topic... If so I couldn't word it right. tnx





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Re: moving brushes?
Posted by satchmo on Fri Feb 18th at 7:38am 2005


Hmm, I am not sure it's possible to create a brush that acts like a prop_physics entity.

Typically, those "movable" objects (or things you can either pick up or manipulate with the physgun) you see in deathmatch maps are models tied to prop_physics entity.

Open the maps supplied by Valve (dm_lockdown) with Hammer if you need examples of how it's done.
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Re: moving brushes?
Posted by RaPtoR on Fri Feb 18th at 7:54am 2005


Tie the brush to a func_physbox if you want it to follow the laws of physics. HL2 will give it a mass depending on it's size. If the mass is small enough, you will be able to pick up the object with the physgun.
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Re: moving brushes?
Posted by Dark Omen on Fri Feb 18th at 8:15am 2005


AWESOME! got it to work! thanks for the help fellas



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Re: moving brushes?
Posted by RaPtoR on Fri Feb 18th at 12:16pm 2005


heh ... np
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