I imagine this is another lighting problem that's easily fixed, but my searches haven't yielded anything (probably looking for the wrong words) so I'm post:
I've made a small outdoor map with a house and a fence made of func_breakables. the fence is not lighting well at all (the only light I have in the area is the environment one). They flicker from black to lit at apparently random intervals as I walk around. I've placed cubemaps but they don't seem to do anything.
Also, part of my displacement map is not lighting correctly. Am I supposed to place cube maps along open terrain? I looked at the beach example map, and there didn't seem to be any. How am I supposed to properly light these displacements?




