brush entities not lit
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Re: brush entities not lit
Posted by wil5on on Fri Feb 18th at 11:19pm 2005


For my first Source map, I tried converting one of my CS maps to CS:S. The .map loaded fine, I set up the entities correctly (as far as I can tell), the map runs and everything works. However, all brush entities (apart from func_detail) are unlit. Pitch black. Interestingly, with entities that use fullbright textures, they are black unless you shine the flashlight on them, if they get even the slightest amount of light from the flashlight they go fullbright. I'm using custom textures for most if not all of the entities, however this probably isnt the problem since the same textures work on world brushes.

My map uses only texture and environment lighting. Someone suggested I put a light entitiy in the map, I tried that and it had no effect. Has anyone else had this problem, or anything like it?

[addsig]




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Re: brush entities not lit
Posted by RaPtoR on Sat Feb 19th at 12:36am 2005


What are you using for textures? Also check that rad and vis is running propertly.
[addsig]




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Re: brush entities not lit
Posted by omegaslayer on Sat Feb 19th at 12:38am 2005


Cube map problem ????????????
[addsig]




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Re: brush entities not lit
Posted by wil5on on Sat Feb 19th at 3:21am 2005


Raptor: I'm not quite sure what you mean about textures... theyre just plain old flat ones, no normal maps. I'm not using any extra command line settings for vis (other than the filename and -game) and rad has a -lights setting, for my custom texlights.

Omegaslayer: Probably not, since the customs dont use cubemaps, and the cubemapped textures im using work fine.

[addsig]



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Re: brush entities not lit
Posted by omegaslayer on Sat Feb 19th at 3:30am 2005


I think what raptor meant was are you using model/prop textures. It might be that your custom textures were not compiled correctly.
[addsig]




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Re: brush entities not lit
Posted by wil5on on Sat Feb 19th at 7:13am 2005


Thanks Omega. I used TEXgen to convert the textures. This is the vmt file for one of the textures, if its relevant:

? quote:
"LightmappedGeneric"
{
"$basetexture" "eynesburyeb_dr2"
"$surfaceprop" "wood"
}

All the textures have similar vmts, except with different basetexture values, and appropriate surfaceprop values (which I copied from HL2 vmts).

[addsig]




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Re: brush entities not lit
Posted by [TrK]JunkyardJack on Sat Feb 19th at 8:56am 2005


Black textures on entities?

Are the entities func_wall? if they are change them to func_detail should fix the problem!!!!!!!!!!!!!!!!!!!!!!

func_wall is no more

-Junky




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Re: brush entities not lit
Posted by omegaslayer on Sat Feb 19th at 8:41pm 2005


So I take it the problem was solved? If so then mark your answer correct.
[addsig]




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Re: brush entities not lit
Posted by wil5on on Sun Feb 20th at 12:22am 2005


What? No, I'm just saying how I made the textures. I've still got the problem. Has anyone else had it? [addsig]



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Re: brush entities not lit
Posted by wil5on on Sat Feb 26th at 4:20am 2005


I fixed it, I just had to re-do the brush ents. I'm still curious as to why this happened, if anyone knows or thinks they know why it happened, please post here. [addsig]




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