Re: displacement vs nodraw
Posted by ThisDealer on Sat Feb 19th at 2:20am 2005
big displacements are fine for big outdoor places iv made a rally map witch is 1/4 of the hole mapping grid out of 2 displacements useing paint Geometry for the cliffs and train with no fps lag bear in mind its hard do sew cliff if thers mor than 2 face ... hope this helps a bit ;p
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ThisDealer
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Re: displacement vs nodraw
Posted by omegaslayer on Sat Feb 19th at 3:17am 2005
Im not sure what the hell you are talking about? Displacement vs
Nodraw? But for an out door map its ALWAYS better to use displacements
(think about it what other alternative is there?), with nodraw brushes
behind the displacements to control VIS and to seal the map. Please
explain more.
You say you dont know how to use the paint tool.....whats not to know?
its easy, just read the tutorial here on it, and just experiment with
it. But here is a rundown of the paint geometry tool:
effect- really the only thing you need to worry about is raise lower,
this will make the displacement areas move on and out of the axis.
axis- This is the direction the displacement will move, either up and
down or left and right, or foward and backward. Look at the direction
the arrow is pointing, this will tell you what axis you are on. You
left click the mouse button to make it move in the direction of the
arrow, and you right click to make it move in the oppostite direction
of the arrow.
radius- this is how big of the area of the displacement will be
effected, you can move the bar over to 256 (although you can enter
larger numbers to make a larger sphere...helpful for you I think)
distance-this is how far the displacement will travel, once again you
can change the values to a highter number, but with lower settings
(5-12) you gain more control over the displacement (better for you I
think).
Thats all you need to worry about, the otehr options I have no clue how to work, or they just dont matter.
You can turn multiple faces of a brush into a displacement, just select all faces, then create as one.
I dont know how else to help you, if you can't handle the displacement tool, then maybe you shouldnt make a out door map.
edit: check out the sample sp SDK maps to see how they did the displacements. Don't be lazy.
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omegaslayer
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Re: displacement vs nodraw
Posted by omegaslayer on Sat Feb 19th at 5:09am 2005
You can do it that way, but then it would look flat (not very
realistic), but to do a displacement you apply nodraw to all sides that
are not going to have a displacement on them (although its not necicery
since its automaticly cut out anyways). In order to sew the two
displacement brushes have to match up, meaning their sides (that you
want to sew) have to be the same lenghth, and match up on the same
axis, just read the sew tut here to find out more.
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omegaslayer
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Re: displacement vs nodraw
Posted by ThisDealer on Sun Feb 20th at 1:45pm 2005
heheh youngster ;p RgR = roger
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ThisDealer
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