Hi. I tried searching for this problem using "vertex", which I was quite sure would find it, but found nothing.
Anyway, a run down of the problem: when I try to manipulate vertices,
it creates some polygons, much like on MS paint, (you know, where you
use the polygon tool to click about the place, and it joins things up
and fills in the gaps).
I wonder if this might help: http://img116.exs.cx/my.php?loc=img116&image=snarkpitquestion5vr.jpg
I'm sure I didn't get this problem with worldcraft. Any advice on
how to stop it doing this would be much appreciated. I hope it's
not something incredibly simple that I've overlooked, my being an
incredibly simple person.
1
Re: Vertex Manip. - odd 2D shape problem
Posted by Rof on Mon Feb 21st at 5:47pm 2005
Posted by Rof on Mon Feb 21st at 5:47pm 2005
You can't use vertex manipulation to make that shape of brush (or any
other method, in fact). Brushes have to be convex; you can't have any
indentations like that. You'll have to make your shape out of two
touching brushes, say a rectangular slab and a triangular prism.
[addsig]
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Re: Vertex Manip. - odd 2D shape problem
Posted by Salmon Mousse on Mon Feb 21st at 6:07pm 2005
Posted by Salmon Mousse on Mon Feb 21st at 6:07pm 2005
I'm not sure I understand. What I was trying to make there was this shape, which has worked here:
http://img83.exs.cx/my.php?loc=img83&image=snarkpitquestion22qi.jpg
Oo.... now there's a funny thing: I just tried to edit again, and this time it did get the problem. (I've tried it again a few times, and it does work, but seems to go all funny when it chooses to.)
Like the avatar, by the way.
http://img83.exs.cx/my.php?loc=img83&image=snarkpitquestion22qi.jpg
Oo.... now there's a funny thing: I just tried to edit again, and this time it did get the problem. (I've tried it again a few times, and it does work, but seems to go all funny when it chooses to.)
Like the avatar, by the way.
Re: Vertex Manip. - odd 2D shape problem
Posted by Rof on Mon Feb 21st at 6:21pm 2005
Posted by Rof on Mon Feb 21st at 6:21pm 2005
Although you can sometimes convince Hammer to make a non-convex brush,
you'll usually find that saving and reloading the map will destroy or
corrupt those brushes, and for sure when you compile the map you'll
have major problems.
For your shape you need two brushes. It's just the way the engine works, it relies on convex brushes to compile and draw them properly.
[addsig]
For your shape you need two brushes. It's just the way the engine works, it relies on convex brushes to compile and draw them properly.
[addsig]
Re: Vertex Manip. - odd 2D shape problem
Posted by Salmon Mousse on Mon Feb 21st at 6:22pm 2005
Posted by Salmon Mousse on Mon Feb 21st at 6:22pm 2005
Thanks a lot
, I shall just do it that way from now.
Re: Vertex Manip. - odd 2D shape problem
Posted by satchmo on Mon Feb 21st at 6:24pm 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Mon Feb 21st at 6:24pm 2005
Break the brush up into two separate ones to avoid using concave shapes.
[addsig]
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
1
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