Map Ideas
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Re: Map Ideas
Posted by Haze on Mon Feb 21st at 8:53pm 2005


Heya,

I am looking for ideas for a map, I need something thats fun to make, play and that looks good, it also needs to be something nobody else has done.

Anyone got any ideas?





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Re: Map Ideas
Posted by HeeroYuy on Mon Feb 21st at 8:54pm 2005


You could always model the Los Angeles McDonalds holdup or do something simmilar. Hostages hang out with ronald, and the T spawn is at one end, CT at the other, ect.



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Re: Map Ideas
Posted by French Toast on Mon Feb 21st at 8:59pm 2005


McDonalds has been done, what you need to do first is think about what game you're making it for.

I map for Source, then you need to think if you want an assault/defense mission whatever, think about what kind of maps you like, then browse for ideas of where this type of thing would take place.

And, nobody is going to tell you an idea if they have a good one. [addsig]




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Re: Map Ideas
Posted by French Toast on Mon Feb 21st at 9:00pm 2005


oops double post [addsig]



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Re: Map Ideas
Posted by satchmo on Mon Feb 21st at 9:14pm 2005


Exactly, if anyone has a great idea, they'll save it for their own map. I had some great ideas earlier, but I'm not sharing them because I don't want my maps to lose their originality when ten or fifteen maps already exist by the time I released them.

And if you're a good mapper, part of being one is having an origninal idea and the technical skill to implement it.

[addsig]




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Re: Map Ideas
Posted by Haze on Mon Feb 21st at 9:16pm 2005


I dont want great ideas, just a name, a mall? School? Stadium? Stuff like that.

And its for Half Life 2 Deathmatch.





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Re: Map Ideas
Posted by satchmo on Mon Feb 21st at 9:27pm 2005


Hmm, what about a highway underpass? If you don't live in LA, it'll be more difficult to visualize the intricate maze of highway underpasses and the turn ramps. I've been wanting to implement this idea, but I am not sure it'll create a good gameplay with reasonable framerates. [addsig]



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Re: Map Ideas
Posted by DrGlass on Mon Feb 21st at 10:22pm 2005


Serch google for photos of hostage situations. Look around the real world for some insperation.

Make up a story and design for that. The player dosn't have to understand what the story is, you dont have to tell anyone but if there is one 9 times out of 10 it will make your map better becuase it will seem like your map has a purpose.

You could alway just start mapping, make rooms and hallways then see how they turn out.
[addsig]




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Re: Map Ideas
Posted by Myrk- on Mon Feb 21st at 10:24pm 2005


Do operation Nimrod... That was a cool situation where the SAS wasted a load of ev0l fewls in a hostage situation by bursting through the windows and s**t. Look on the net for it

If not CS:S then just make a source level in the style of your favourite game, like Quake 2 or Serious Sam or something. Always interesting to see other engines imitating old games.

[addsig]




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Re: Map Ideas
Posted by Haze on Tue Feb 22nd at 11:16am 2005


I will say again, this is for half life 2 deathmatch, so sorry guys but no hostages.

Anyone else got good set ideas?





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Re: Map Ideas
Posted by Orpheus on Tue Feb 22nd at 11:26am 2005


? quoting French Toast

And, nobody is going to tell you an idea if they have a good one.

? posted by satchmo

Exactly, if anyone has a great idea, they'll save it for their own map. I had some great ideas earlier, but I'm not sharing them because I don't want my maps to lose their originality when ten or fifteen maps already exist by the time I released them.

wrong. if you are good enough, you can still pull off the better map. there are other threads just like this one, but i cannot seem to find them. i knew this one because i started it.

[addsig]




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Re: Map Ideas
Posted by Myrk- on Tue Feb 22nd at 11:28am 2005


Well tbh I find that when I have no ideas it is best to just not map at all and do other stuff... Eventually you'll come up with a cool idea at a random time. [addsig]



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Re: Map Ideas
Posted by DrGlass on Tue Feb 22nd at 11:29am 2005


This is possibly the second worse way to get ideas (first would be doing nothing) not many people are going to pull a great idea out of their rear and give it away.


[addsig]




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Re: Map Ideas
Posted by Orpheus on Tue Feb 22nd at 11:33am 2005


? quoting DrGlass
This is possibly the second worse way to get ideas (first would be doing nothing) not many people are going to pull a great idea out of their rear and give it away.


thats crap. look around you. if this were true, no one would post screen shots till their maps reached 100%. there are dozens, if not hundreds of ideas shared weekly around here alone. you don't think each of these authors hoarded their concepts just to spring it upon the world in a flurry of advertising at the last moment do you..

i would much rather see freely released ideas than a bunch of bogarts keeping their ideas pent up for possible originality releases

[addsig]




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Re: Map Ideas
Posted by Myrk- on Tue Feb 22nd at 11:35am 2005


Lol snarkpit has loads of Gollum like mappers... (Not Gollum the person, but from LOTR). All keeping thier precious... [addsig]



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Re: Map Ideas
Posted by Orpheus on Tue Feb 22nd at 11:46am 2005


? quoting Myrk-
Lol snarkpit has loads of Gollum like mappers... (Not Gollum the person, but from LOTR). All keeping thier precious...

perhaps, but its not in any obvious ways IMO. we don't have a bunch of introverts.

maybe i am wrong, but i do not detect a s**tload of our best mappers hiding ideas away for fear of stealing.

[addsig]




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Re: Map Ideas
Posted by Myrk- on Tue Feb 22nd at 12:06pm 2005


What you mean foo? They do it the most! They crawl in thier caves for months and emerge with an almost complete map for Orphorization. If anything its the newer mappers who tend to share ideas, but mainly because they need help. [addsig]



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Re: Map Ideas
Posted by Haze on Tue Feb 22nd at 12:19pm 2005


Can we stick to the topic please



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Re: Map Ideas
Posted by Static88 on Tue Feb 22nd at 6:02pm 2005


? quoting Haze
Can we stick to the topic please

ok, here's an idea. Make a bridge like in the single player version where all the players are underneath battling it out with every chance of falling to their doom. Make thick fog on either side (fog controller). That would be pretty fun.

[addsig]




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Re: Map Ideas
Posted by smidsy on Tue Feb 22nd at 6:58pm 2005


this is one of the problems with mapping you need something to map around. i do as dr glass does and google it. as for a map suggestion..try a petrolstation
[addsig]





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