Hello,
I promise this will be my last topic post for awhile. Once again I have
searched the forums, but have had no luck. This is not a technical
problem, but rather a technical question. If I want to make an area
where the player would be killed if they stepped in the area, how would
I accomplish this? Ex. Falling off a cliff, and at the bottom (so the
player doesn't survive) the map kills the player.
Thanks, once again, for the help.
1
Re: Death to the player if he enters a certain area (how?)
Posted by dancingisillegal on Mon Feb 21st at 11:44pm 2005
Posted by dancingisillegal on Mon Feb 21st at 11:44pm 2005
Re: Death to the player if he enters a certain area (how?)
Posted by Rof on Mon Feb 21st at 11:50pm 2005
Posted by Rof on Mon Feb 21st at 11:50pm 2005
Try a trigger_hurt with a large damage value.
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Re: Death to the player if he enters a certain area (how?)
Posted by French Toast on Tue Feb 22nd at 1:53am 2005

French Toast
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Posted by French Toast on Tue Feb 22nd at 1:53am 2005
You could have him hit the bottom instead of him dying in mid air, but rof's way is better.
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Re: Death to the player if he enters a certain area (how?)
Posted by Bobv on Tue Feb 22nd at 2:08am 2005
Yeah but if the player is fully charged up and he doesn't want to make a really big hole to make sure the player dies...
or if it's multiplayer
Posted by Bobv on Tue Feb 22nd at 2:08am 2005
? quote:
You could have him hit the bottom instead of him dying in mid air, but rof's way is better.
Yeah but if the player is fully charged up and he doesn't want to make a really big hole to make sure the player dies...
or if it's multiplayer
Re: Death to the player if he enters a certain area (how?)
Posted by satchmo on Tue Feb 22nd at 2:39am 2005

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Posted by satchmo on Tue Feb 22nd at 2:39am 2005
Yeah, the really deep hole would be a huge framerate sucker too. trigger_hurt is the way to go.
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