func_breakable_surf texture problem
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Re: func_breakable_surf texture problem
Posted by DrGlass on Wed Feb 23rd at 2:59pm 2005




The glass works great, but when I shoot the large window it looks like this! The small ones on the right work fine.

I have not replaced the window, that might fix the problem but I want to know what the problem is.

I have cube maps (obviously the other glass works, and the problem only comes about after shooting the glass)

This problem will happen before or after I use 'buildcubemaps'

The glass breaks like normal.

thanks
[addsig]




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Re: func_breakable_surf texture problem
Posted by RaPtoR on Wed Feb 23rd at 3:03pm 2005


? quote:

This problem will happen before or after I use 'buildcubemaps'


A really helpful piece of information there ;D

Looks like the window is using the cubemap that's outside of it.
[addsig]




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Re: func_breakable_surf texture problem
Posted by Edge3000 on Wed Feb 23rd at 4:07pm 2005


I had that happen when a func_breakable_surf had a texture other than the glasswindowbreak070a on it




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Re: func_breakable_surf texture problem
Posted by DrGlass on Wed Feb 23rd at 7:36pm 2005


I get the same texture error on the other side. Here is another piece of info, the window was working fine I added to the map, re-compiled, and then this started happening. Its been using the same cube map the whole time.

I'll try and tie a cube map to the window and see if that works
[addsig]




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Re: func_breakable_surf texture problem
Posted by French Toast on Wed Feb 23rd at 8:47pm 2005


I had this problem before, the answer is that your texture is scaled too much.

Go to the face editor, and change the scales to 0.0

This should fix the problem, I've had the same thing before.

[addsig]





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