Dynamic light spike
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Re: Dynamic light spike
Posted by Static88 on Wed Feb 23rd at 7:20pm 2005


I'm in the final phase of my maps construction and I seem to be having an issue. When I do my +showbudget, i'm getting a dynamic lighting spike at regular intervals. Approximately one per second. The bar goes from a steady 1/3 to max length. Kinda like a heart beat monitor or something. It's steady, then it spikes about once per second or so. This only happens when i'm in my outdoor area where I have 4 spotlights. It also still happens when I turn off my dynamic lighting on my light_spot's. Very strange. It's making my fps go from a steady 40 fps to about 5 for a split second during each spike. I'm just afraid that it will make for some anoying multiplayer if it isn't corrected. Anyone have any suggestions on how to fix this one?

btw, I have other dynamic spotlights indoors, but it's properly hidden with hint brushes, seen with mat_wireframe. I'd post a screenshot but i'm at work right now. Thanks.

[addsig]




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Re: Dynamic light spike
Posted by RaPtoR on Wed Feb 23rd at 9:37pm 2005


When you talk about dynamic spotlights, do you mean a light_dynamic and a light_spot syncronized? I assume you do.
Dynamic lights are realy expensive, valve have chosen to use light_spot and normal light entitys below most of their moving lamps. I'd recommend that you remove some dynamic lightning, one or two of them per map should be enough.
[addsig]




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Re: Dynamic light spike
Posted by Static88 on Wed Feb 23rd at 9:54pm 2005


? quoting RaPtoR
When you talk about dynamic spotlights, do you mean a light_dynamic and a light_spot syncronized? I assume you do.
Dynamic lights are realy expensive, valve have chosen to use light_spot and normal light entitys below most of their moving lamps. I'd recommend that you remove some dynamic lightning, one or two of them per map should be enough.

Great! I'll give that a try for sure. Thanks!

[addsig]




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Re: Dynamic light spike
Posted by Static88 on Sun Feb 27th at 5:52am 2005


Just in case someone else runs accross the same problem that I had. The spiking was caused by some slowly strobing lights that I had set very bright just above some models. The abrupt lighting on those models is what was causing my dynamic lighting to spike during +showbudget. I just deleted those lights and the problem went away. I hope this helps someone later down the road. [addsig]




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