Here it is:
** Executing...
** Command: "c:program filesvalvesteamsteamappswlldman862sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappswlldman862half-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filesvalvesteamsteamappswlldman862half-life 2 deathmatchhl2mpmaterials
Loading C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day02_01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (33345 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (33345 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: "c:program filesvalvesteamsteamappswlldman862sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappswlldman862half-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:program filesvalvesteamsteamappswlldman862sourcesdk_contenthl2mpmapsrclab2.bsp
reading c:program filesvalvesteamsteamappswlldman862sourcesdk_contenthl2mpmapsrclab2.prt
143 portalclusters
383 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 44 visible clusters (0.00%)
Total clusters visible: 9221
Average clusters visible: 64
Building PAS...
Average clusters audible: 116
visdatasize:6207 compressed from 6864
writing c:program filesvalvesteamsteamappswlldman862sourcesdk_contenthl2mpmapsrclab2.bsp
2 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappswlldman862sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappswlldman862half-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappswlldman862sourcesdk_contenthl2mpmapsrclab2.bsp
426 faces
22536 square feet [3245325.25 square inches]
0 displacements
0 square feet [0.00 square inches]
426 patches before subdivision
2748 patches after subdivision
25 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 123369, max 188
transfer lists: 0.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(17300, 20063, 19463)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2695, 2804, 2438)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(454, 422, 332)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(78, 64, 45)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(13, 10, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
6 of 17 (35% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 95/8192 1140/98304 ( 1.2%)
brushsides 570/65536 4560/524288 ( 0.9%)
planes 392/65536 7840/1310720 ( 0.6%)
vertexes 890/65536 10680/786432 ( 1.4%)
nodes 313/65536 10016/2097152 ( 0.5%)
texinfos 152/12288 10944/884736 ( 1.2%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 426/65536 23856/3670016 ( 0.7%)
origfaces 211/65536 11816/3670016 ( 0.3%)
leaves 319/65536 17864/3670016 ( 0.5%)
leaffaces 510/65536 1020/131072 ( 0.8%)
leafbrushes 215/65536 430/131072 ( 0.3%)
surfedges 2835/512000 11340/2048000 ( 0.6%)
edges 1640/256000 6560/1024000 ( 0.6%)
worldlights 25/8192 2200/720896 ( 0.3%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 453/65536 906/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 154488/0 ( 0.0%)
visdata [variable] 6207/16777216 ( 0.0%)
entdata [variable] 6074/393216 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/394 ( 0.3%)
pakfile [variable] 10093/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 33345/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 332839 bytes ====
Linux Specific Data:
physicssurface [variable] 33345/6291456 ( 0.5%)
==== Total Linux BSP file data space used: 332839 bytes ====
Total triangle count: 1139
Writing c:program filesvalvesteamsteamappswlldman862sourcesdk_contenthl2mpmapsrclab2.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppswlldman862sourcesdk_contenthl2mpmapsrclab2.bsp" "c:program filesvalvesteamsteamappswlldman862half-life 2 deathmatchhl2mpmapslab2.bsp"