Ok, this is the setup I have for my windows:
Two prop_dynamics (/props_wasteland/plasterwall029c_window01a_bars.mdl and /props_wasteland/plasterwall029c_window01a.mdl)
- No special flags, except that the "bars" are set to break when my func_breakable breaks
One func_breakable, just a brush with glasswindow017a on all sides
One func_areaportalwindow (this is where I'm not sure I'm doing *everything* right) all it's tied to is the func_breakable, and seems to satisfactoraly (sp? It's late, sorry) fade the window in and out (from opaque to transparent). Is this all I need? Anything I'm missing?
I feel like I should have a func_illusionary or something, but if noone else is/thinks I should be using one, I'll just stick with my current setup
Anyway, thanks for the help!
Beguiledfoil



