It seems that the ambient_generic, among other sounds work just fine in
deathmatch mode - but when i do Team Deathmatch the sounds dont work,
which is a bit lame considering this is a team deathmatch map... anyone
know if this is a common problem or what?
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Re: No sounds in Team Deathmatch?
Posted by Bobv on Fri Feb 25th at 3:43pm 2005
Posted by Bobv on Fri Feb 25th at 3:43pm 2005
Re: No sounds in Team Deathmatch?
Posted by omegaslayer on Fri Feb 25th at 7:45pm 2005

omegaslayer
member
2481 posts
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Fri Feb 25th at 7:45pm 2005
Ummmm trigger conditions maybe (as in only certain teams can trigger
the sound?) Dont really know if its working in DM and not in TDM.
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omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: No sounds in Team Deathmatch?
Posted by Bobv on Fri Feb 25th at 8:03pm 2005
no conditions, sound is simply heard in normal DM but not in TDM..... and not just one type, i have two func_trains and an ambient_generic... this doesnt make any sense - maybe it's soemthing else not the teams that im overlooking
Posted by Bobv on Fri Feb 25th at 8:03pm 2005
? quote:
Ummmm trigger conditions maybe (as in only certain teams can trigger
the sound?) Dont really know if its working in DM and not in TDM.
no conditions, sound is simply heard in normal DM but not in TDM..... and not just one type, i have two func_trains and an ambient_generic... this doesnt make any sense - maybe it's soemthing else not the teams that im overlooking
Re: No sounds in Team Deathmatch?
Posted by RaPtoR on Fri Feb 25th at 9:55pm 2005
Posted by RaPtoR on Fri Feb 25th at 9:55pm 2005
I think there's lots of errors in HL2DM/TDM,
this is another example. Nothing else to do but to sit and wait
for the next update i guess...
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