This topic was touched upon, but did not exactly deal with what I'm trying to do-
I am making a CS:Source map which will have the teams alternating
spawns by round. I have set up two sets of t & ct spawns,
each partially covered by func_brush shapes to control when the players
will spawn at that site. eg: I have two sets of 20
player_terrorist entities partially covered by a func_brush- one set to
"start disabled - yes", and the other to "no". (This was covered
in another question on this site- the spawn was then controlled by a
button) What I need to do is have this setting alternate automatically
by round. I really have no idea how do make this happen, and I
have not been able to find anything elsewhere to assist me. Any
help would be greatly appreciated. (I suppose I could put a
button at one spawn that could alternate the settings, but I would
rather have it happen independently.)
The effect I'm going for would be similar to the gameplay of 1337sk337, if anyone is familiar with the map
Thank You!
1
Re: alternating spawns
Posted by futureman (deputized on Sun Feb 27th at 1:58am 2005
Posted by futureman (deputized on Sun Feb 27th at 1:58am 2005
futureman (deputized
member
3 posts
10 snarkmarks
Registered: Feb 26th 2005
Location: usa
Occupation: credit processor- blech
member
3 posts
10 snarkmarks
Registered: Feb 26th 2005
Location: usa

Occupation: credit processor- blech
Re: alternating spawns
Posted by futureman (deputized on Thu Mar 3rd at 3:46am 2005
Posted by futureman (deputized on Thu Mar 3rd at 3:46am 2005
(bump!)
futureman (deputized
member
3 posts
10 snarkmarks
Registered: Feb 26th 2005
Location: usa
Occupation: credit processor- blech
member
3 posts
10 snarkmarks
Registered: Feb 26th 2005
Location: usa

Occupation: credit processor- blech
Re: alternating spawns
Posted by Joe-Bob on Thu Mar 3rd at 4:18am 2005
Posted by Joe-Bob on Thu Mar 3rd at 4:18am 2005
If I were doing it, I would spawn people as shown in
this
tutorial. I don't know if Counter-Strike has a round change
trigger, but if it doesn't, you could improvise one by putting a
trigger over the info_terrorist spawns. Whenever a round ends,
turn off a set of trigger_teleports covering the spawn entities.
Turn on another set of triggers_teleports in the same location, all of
which point to the opposite side of the map.
Read that tutorial first, but if you need me to explain something, just ask.
Read that tutorial first, but if you need me to explain something, just ask.
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0135 seconds.

Snarkpit v6.1.0 created this page in 0.0135 seconds.

