alternating spawns
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Re: alternating spawns
Posted by futureman (deputized on Sun Feb 27th at 1:58am 2005


This topic was touched upon, but did not exactly deal with what I'm trying to do-
I am making a CS:Source map which will have the teams alternating spawns by round. I have set up two sets of t & ct spawns, each partially covered by func_brush shapes to control when the players will spawn at that site. eg: I have two sets of 20 player_terrorist entities partially covered by a func_brush- one set to "start disabled - yes", and the other to "no". (This was covered in another question on this site- the spawn was then controlled by a button) What I need to do is have this setting alternate automatically by round. I really have no idea how do make this happen, and I have not been able to find anything elsewhere to assist me. Any help would be greatly appreciated. (I suppose I could put a button at one spawn that could alternate the settings, but I would rather have it happen independently.)

The effect I'm going for would be similar to the gameplay of 1337sk337, if anyone is familiar with the map

Thank You!




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Re: alternating spawns
Posted by futureman (deputized on Thu Mar 3rd at 3:46am 2005


(bump!)



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Re: alternating spawns
Posted by Joe-Bob on Thu Mar 3rd at 4:18am 2005


If I were doing it, I would spawn people as shown in this tutorial. I don't know if Counter-Strike has a round change trigger, but if it doesn't, you could improvise one by putting a trigger over the info_terrorist spawns. Whenever a round ends, turn off a set of trigger_teleports covering the spawn entities. Turn on another set of triggers_teleports in the same location, all of which point to the opposite side of the map.

Read that tutorial first, but if you need me to explain something, just ask.





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