How can I bind my toolsorigin to my door_rotating?In Leperouses door tutorial it said bind it or say the origin. So I really need to either know how to bind the origin or how to figure out where to put the origin for a trap door, going down...Straight down from the left of top (x/y) view.
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Re: Binding Door Origins
Posted by Orpheus on Tue Mar 1st at 12:17am 2005

Orpheus
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Posted by Orpheus on Tue Mar 1st at 12:17am 2005
assuming its like HL1, you only need to activate the entire object, including the origin before converting it to a func_? whatever.
that should do it.
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Re: Binding Door Origins
Posted by omegaslayer on Tue Mar 1st at 12:55am 2005

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Posted by omegaslayer on Tue Mar 1st at 12:55am 2005
Actually HL2 has elininated the need for origins, you turn on the
helper (button next to the compile button), and you see the small
purple sphere in the center of you func_whatever, use that as your
origin instead of a origin brush.
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Re: Binding Door Origins
Posted by DrGlass on Tue Mar 1st at 4:53am 2005

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Posted by DrGlass on Tue Mar 1st at 4:53am 2005
There is a tutorial on this very subject.
right here on this very site...
Serch a little bit more next time ;-)
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right here on this very site...
Serch a little bit more next time ;-)
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