This problem is really kind of confusing me. For some reason, out of the blue the latest compile of my map causes all area portals to be "closed" in-game even though they're set to be always open. Even doors linked to portals won't cause the portals to open. All I see is the eerie copying effect beyond the hole. I didn't change ANY area portals, and my map has no leaks. I just added some func_details. Just wondering if anyone's encountered this problem and if I'll need to delete the changes I've made...
EDIT: Hmm...I'm a fool and after further investigation I found that my map does have a leak..or so I think... it says that the areaportal doesn't touch two leaves, the usual areaportal error, so I loaded up the pointfile. The problem is, the line generated starts in an open area, goes about 3 ft to the nearest entity, and ends. It doesn't cross any area portals or leak out of the map. Also, its in an area of the map that I've been done with for weeks and haven't touched... Even more odd is that when I compiled again to find the brush number of the area portal, I went to the brush and found it wasn't an areaportal at all! It was just a hint brush I had created and wasn't tied to any entity... all ideas are welcome I don't want to revert to an older version if its unnecessary


