buildings
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Re: buildings
Posted by pharcyde on Tue Mar 1st at 8:05pm 2005




This is my first post on the forums as I have just recently started dabbling in HL2 mapping. I have had some ideas for a map that would be located inside and outside the top of a highrise building. Mainly I was wondering if there are any specific entities or tricks I can utilize in order to give my map the effect that it is high off the ground. Again im pretty new at this so any information would be helpful. Thanks.




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Re: buildings
Posted by $loth on Tue Mar 1st at 8:08pm 2005


Maybe some fog down the bottom if it is that big, also check out this tuton far away buildings, might help:
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=108
[addsig]




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Re: buildings
Posted by Atrocity on Tue Mar 1st at 9:37pm 2005


Or perhaps you could make a 3-d skybox put the camera above the buildings so it gives the effect of them going down and use fog to make them look like clouds, this way when someone falls an dies they can not be seen, or you could teleport them to a black room in the map where they woudl die "if done correctly works perfect" [addsig]



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Re: buildings
Posted by ishbog on Thu Mar 3rd at 3:07pm 2005


heh, just use the citadel skybox! you know, with the city map on the bottom? and you could add some fog, too.
[addsig]




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Re: buildings
Posted by smidsy on Thu Mar 3rd at 4:50pm 2005


or what you could do is to create a sky camera entity within a small sky box below ur map this will project whatever you put into it for instance i made a dam for my map and it turned out ok.





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