Fog Issues
Post Reply
Quote
Re: Fog Issues
Posted by omnirage on Wed Mar 2nd at 9:34am 2005


Hello...I looked around of course but still couldn't find out how to enable fog only above the oceanic side of my map. It would probably look a lot better than having the water meet up with the skybox, however I don't want any of the geometry on the industrial side of my map affected. I would think it's possible, but if not then...well, shiet.

Bonus!

Since it may involve fog also, I'll ask this question;

I noticed the top of the citadel (3dSkybox'd) does not fade out past the sky within my map. You can see the entire structure right up to the top of the map...now how can I fix this? Is it a hardware limitation or something? I'm under DX7 here. I know. it sucks.





Quote
Re: Fog Issues
Posted by DrGlass on Wed Mar 2nd at 5:31pm 2005


You may need to use a diffrent citadel model, its the model that makes it fade. i.e. the model itself becomes less opaque the taller it gets.

[addsig]




Quote
Re: Fog Issues
Posted by Liberal.Nyulism on Wed Mar 2nd at 7:51pm 2005


>>Model makes it fade.

(I think that's a different issue. Fog just overlays a gradient on any poly beyond a certain distance. I think it's one of the last things done during the render. Models become less detailed and fade. )

EDIT: I misread the question as about the fog effect. Dr Glass is correct.

Have you tried using a smokevolume? Out on the water? If you have some distance to work with, you won't need the fog controller, which constantly varies the distance to the fog effect. If its out over water, you could use the smokevolume, and get the effect you want, because the fog over the water would theoretically be a constant.

hope this helps.





Quote
Re: Fog Issues
Posted by Static88 on Wed Mar 2nd at 7:56pm 2005


In addition, using a smokevolume in large quantities (if i'm not mistaken) will eat up performance. [addsig]



Quote
Re: Fog Issues
Posted by omnirage on Thu Mar 3rd at 12:35am 2005


Thanks for the help...I don't know how I overlooked the 'faded' citadel model, weird. Anyway I guess I'll just have to deal with the coast not being fogged out, it's not that terrible anyway.




Post Reply