Hello...I looked around of course but still couldn't find out how to enable fog only above the oceanic side of my map. It would probably look a lot better than having the water meet up with the skybox, however I don't want any of the geometry on the industrial side of my map affected. I would think it's possible, but if not then...well, shiet.
Bonus!
Since it may involve fog also, I'll ask this question;
I noticed the top of the citadel (3dSkybox'd) does not fade out past the sky within my map. You can see the entire structure right up to the top of the map...now how can I fix this? Is it a hardware limitation or something? I'm under DX7 here. I know. it sucks.


