Hello!
I've almost read all the tutorials/forums for the 3d Skybox....but i still dont figure how the Sky_camera works.
My problem is that the 3d-skybox never fits with the map (always too far from the map (for both X,Y,Z axis).
My english isnt very good so i post 2 images to explain better my problem:
http://img92.exs.cx/img92/1584/chaos0700076bp.jpg
http://img92.exs.cx/img92/9266/chaos0700061ud.jpg
As u can see, there is a "hole" between the map and the skybox...
I've tried to put the sky_camera at the world origin 0,0,0 , and then select it + the borders map geometry, then copy/paste/scale....build stuff for the 3d Skybox...(then delete the old sky_camera in the map), then compile...: the 3d-Skybox dont fit with the map.
I've also tried to select all the map geometry, then i look at the cooridnates of the whole map (lets say it's: 300,500,700). So i put the sky_camera at the same coordinates, i edit the entity origin and put 300 500 700 in it, then again, select it + the borders geometry, copy/paste/scale, build stuff for the skybox, (then delete the old sky_camera in the map), compile, and it still dont fits!!
Damn....so i really need some help to figure how this entity works (i see cs_havana and its road wich leads perfectly to the 3d-skybox's road...so the sky_camera must be very precise...once u have understand how it works.
So any help on this will be very appreciated!
PS: Maybe i'm wrong, but the 3d skybox's tutorial on this site seems to have the same problem as mine, it looks like the 3d skybox isn't perfectly agenced to the map (for the Z axis) no?
http://www.snarkpit.com/userimages/tutorials/tut108_2.jpg
http://www.snarkpit.com/userimages/tutorials/tut108_3.jpg


