Re: snow
Posted by LittleGetty on Tue Mar 15th at 3:26am 2005
Just use Env_precipitation (think thats right). Change property to snow rather than rain.
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Re: snow
Posted by omegaslayer on Tue Mar 15th at 6:08am 2005
DAMN that pic of Elisha is distracting me!!!!!!!!
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Re: snow
Posted by Myrk- on Tue Mar 15th at 9:24am 2005
I believe you have to copy over a texture/sprite to make the rain or snow work in HL2DM or SP. It was only coded for CS:S.
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Re: snow
Posted by Leperous on Tue Mar 15th at 4:27pm 2005
You can now use snow in HL2DM, I think.

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Re: snow
Posted by French Toast on Wed Mar 16th at 12:23am 2005
I thought it sounded odd. Oh well I'll go tell my friend.
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Re: snow
Posted by DrGlass on Wed Mar 16th at 2:55am 2005
at hand indeed.
func_percipitation is right, set it from rain to snow.
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Re: snow
Posted by DrGlass on Wed Mar 16th at 7:48pm 2005
I haven't, But from what I hear you need to make or import (from CS)
the snow flake texture. About the speed, I dont know... I'll look
it over.
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Re: snow
Posted by Vitani on Wed Aug 9th at 9:37am 2006
Cover the entire area you want snow to fall in (ie the WHOLE of the outside, not just the top like you do with rain) and set it to "snowfall" - it's looks VERY pretty.
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Re: snow
Posted by Vitani on Wed Aug 9th at 2:08pm 2006
<--- bored @ work, trawling through the forum to find help/ideas for map. Thought my findings might help someone in the future, so I replied to a thread. Ok, so it was an 17-month old thread, but you never know... might help someone someday.
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