I'm having a compiling problem. When I try to compile, VBSP gives me an error. Here's what it looks like:
? quote:
** Executing...
** Command: "c:program filesvalvesteamsteamappsrycekksourcesdkbinvbsp.exe"
** Parameters: -glview "c:program filesvalvesteamsteamappsrycekksourcesdk_contenthl2mpmapsrc2morforeverbig_d"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:Program FilesValveSteamSteamAppsrycekkhalf-life 2 deathmatchhl2mpmaterials
Loading c:program filesvalvesteamsteamappsrycekksourcesdk_contenthl2mpmapsrc2morforeverbig_d.vmf
Trying to create a non-quad displacement!
** Executing...
** Command: C:Program FilesValveSteamSteamAppsrycekksourcesdkbinglview.exe
** Parameters: -portals "c:program filesvalvesteamsteamappsrycekksourcesdk_contenthl2mpmapsrc2morforeverbig_d.gl"
** Command: "c:program filesvalvesteamsteamappsrycekksourcesdkbinvbsp.exe"
** Parameters: -glview "c:program filesvalvesteamsteamappsrycekksourcesdk_contenthl2mpmapsrc2morforeverbig_d"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:Program FilesValveSteamSteamAppsrycekkhalf-life 2 deathmatchhl2mpmaterials
Loading c:program filesvalvesteamsteamappsrycekksourcesdk_contenthl2mpmapsrc2morforeverbig_d.vmf
Trying to create a non-quad displacement!
** Executing...
** Command: C:Program FilesValveSteamSteamAppsrycekksourcesdkbinglview.exe
** Parameters: -portals "c:program filesvalvesteamsteamappsrycekksourcesdk_contenthl2mpmapsrc2morforeverbig_d.gl"
I know that displacement surfaces must be rectangles, and all of mine are. It won't tell me where the non-quad displacement is (and I have lots of displacements) so I have no idea where to look.
This is a recent problem since I've decompiled my map. The decompiler changed all my displacements into 5-sided brushes (the displacement side and the other four faces meeting in the back - basically the smallest brush possible while maintaining the displacement surface). Everything looks fine - is there any way to find out where the non-quad displacement surface is?
Should I just redo all my displacements? (ahh!)

