when I compile my map for hl2dm once compiled, near the end of the compile process window there is a review of the amount of brushs, entities etc that have been used, and warns you when anything is getting "too full". Well my waterindices and textinfos have reached "VERY FULL" and even though the compile was a success no change is made to the map when I load it up, I fear this may be the problem.
Could somebody please tell me what waterindices and textinfos represent and how should keep them to a minimum
to help, I havent started compiling my map with vis yet (takes too long to compile each time i want to test) there is no water in it, and the map is a crescent with about 20-30 houses in it, 5 originals which I have copied and pasted several times (only some are acessable)
cheers



