I'm having a weird problem with an alpha blend material I made. When I apply it to a displacement map it works fine and shows up in hammer, but ingame the two textures are reversed. I can fix it ingame by reversing the alpha in hammer, but it's kind of awkward to work with it backwards like that.
The VMT file contains:
"WorldVertexTransition"
{
"$baseTexture" "de_cbble/grounddirt"
"$baseTexture2" "zh_garbage/garbage"
"$surfaceprop" "metal"
}
I've tried swapping the textures and I get the same result. There are no error messages. I'm mapping for CS:S, and zh_garbage/garbage is a custom texture.


