Iv been sensing lag in my map, so i thought adding area portals will help, i added 6 area portals and compiled, but the map didnt open so i removed some and left 4..
And compiled, but the same thing happens, here are the pictures from hammer, it shows that everything looks fine...
1)

Red line is the areaportal and the black is the skybox intersection, i dont know whats the problem with that...
2)

Another brush copied from that other location in num1 and put it here, no porblems i think with that...
3)

Last 2 areaportals, 1 through a garage door, the other is with the door, both tied to door, and btw, that door isnt showing becuase i put entites off at the right area, so guys, whats the problem of the leak or what ever??
Compile log is down here please check it and help me...
Here is the compile log, i didnt understand the areportal errors, but well, maybe you can help me guys...plus look at the time it took to compile =(
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvbsp.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2materials
Loading E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.lin
Brush 3926: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3928: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3928: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3928: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3926: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 3899: areaportal brush doesn't touch two areas
Brush 4784: areaportal brush doesn't touch two areas
Brush 4739: areaportal brush doesn't touch two areas
Brush 3928: areaportal brush doesn't touch two areas
Brush 3883: areaportal brush doesn't touch two areas
done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 444 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2.....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1836336 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (5562996 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.bsp
38 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 12
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvvis.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.bsp
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.prt
1028 portalclusters
3515 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4842)
WARNING: Cluster portals saw into cluster
Optimized: 3776 visible clusters (0.00%)
Total clusters visible: 388491
Average clusters visible: 377
Building PAS...
Average clusters audible: 686
visdatasize:196930 compressed from 279616
writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.bsp
1 hour, 20 minutes, 49 seconds elapsed
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvrad.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.bsp
4261 faces
1 degenerate faces
1060622 square feet [152729584.00 square inches]
155 displacements
61668 square feet [8880322.00 square inches]
4260 patches before subdivision
63030 patches after subdivision
72 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (189)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (63)
transfers 3009013, max 279
transfer lists: 23.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(101577, 122667, 86279)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11198, 12717, 7650)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1441, 1637, 879)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(209, 251, 126)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(35, 44, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(8, 11, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1872 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
10 of 10 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 538/8192 6456/98304 ( 6.6%)
brushsides 4615/65536 36920/524288 ( 7.0%)
planes 6912/65536 138240/1310720 (10.5%)
vertexes 8724/65536 104688/786432 (13.3%)
nodes 2107/65536 67424/2097152 ( 3.2%)
texinfos 1337/12288 96264/884736 (10.9%)
texdata 269/2048 8608/65536 (13.1%)
dispinfos 155/0 27280/0 ( 0.0%)
disp_verts 15003/0 300060/0 ( 0.0%)
disp_tris 24448/0 48896/0 ( 0.0%)
disp_lmsamples 134656/0 134656/0 ( 0.0%)
faces 4261/65536 238616/3670016 ( 6.5%)
origfaces 2308/65536 129248/3670016 ( 3.5%)
leaves 2137/65536 119672/3670016 ( 3.3%)
leaffaces 5340/65536 10680/131072 ( 8.1%)
leafbrushes 2402/65536 4804/131072 ( 3.7%)
surfedges 29943/512000 119772/2048000 ( 5.8%)
edges 17053/256000 68212/1024000 ( 6.7%)
worldlights 72/8192 6336/720896 ( 0.9%)
waterstrips 362/32768 3620/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6219/65536 12438/131072 ( 9.5%)
cubemapsamples 48/1024 768/16384 ( 4.7%)
overlays 14/512 4928/180224 ( 2.7%)
lightdata [variable] 6051152/0 ( 0.0%)
visdata [variable] 196930/16777216 ( 1.2%)
entdata [variable] 62631/393216 (15.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/9168 ( 0.0%)
dtl prp lght [variable] 1/39 ( 2.6%)
static props [variable] 1/4318 ( 0.0%)
pakfile [variable] 475886/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 1836336/4194304 (43.8%)
==== Total Win32 BSP file data space used: 10312916 bytes ====
Linux Specific Data:
physicssurface [variable] 5562996/6291456 (88.4%) VERY FULL!
==== Total Linux BSP file data space used: 14039576 bytes ====
Total triangle count: 11745
Writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.bsp
4 minutes, 43 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772sourcesdk_contenthl2mapsrcthehauntedmansion01_2.bsp" "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2hl2mapsthehauntedmansion01_2.bsp"
Last Notes:
- I found out that brushes in the skybox descending down to the areaportal were accidently put to areaportal, FIXED !!
- 2 areaportals where below the skybox descending down FIXED !!
- I cant see any problems with the door and the garage door's areaportal, its touching all 4 points tightly...
- I cant figure out how to reduce the compiling time, which i really want to know !!



