hdr lighting
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Re: hdr lighting
Posted by joe588 on Sun Oct 2nd at 2:23pm 2005


Am I correct in thinking that HDR lighting has been ported to all mods? If so, does anyone know how to use it? I've been playing DOD:Source and I'd love to learn how to use the effect.




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Re: hdr lighting
Posted by fishy on Sun Oct 2nd at 9:21pm 2005


from what i've read, it'll probably be part of an SDK update in a couple of weeks time that includes the DoD:S editing stuff.

and methinks that general enquiries should be in the general forums.




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Re: hdr lighting
Posted by Atrocity on Mon Oct 3rd at 8:07pm 2005


The HDR system will be added to the SDK in the near future, and a previewable lighting is also in the works.




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Re: hdr lighting
Posted by mrod on Thu Oct 6th at 12:27am 2005


previewable, you mean like in unrealed?




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Re: hdr lighting
Posted by Atrocity on Thu Oct 6th at 5:24am 2005


yessums



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Re: hdr lighting
Posted by Paladin[NL] on Thu Oct 6th at 6:43am 2005


HDR is already in all mods thats correct, the only thing there's needed to make it work are the maps, and for that you are gonna need the SDK update



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Re: hdr lighting
Posted by insta on Fri Oct 7th at 12:21am 2005


Where did you hear/read that, Atrocity? (Regarding the lighting preview)




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Re: hdr lighting
Posted by parakeet on Fri Oct 7th at 1:19am 2005


did i hear previewable lighting O___O awesome!



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Re: hdr lighting
Posted by Paladin[NL] on Fri Oct 7th at 10:05am 2005


He means the "Lostcoast" update



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Re: hdr lighting
Posted by AnarkiNet on Mon Oct 10th at 2:45am 2005


so valve is finally working on adding features to hammer? sweetness.

also, i heard that HDR lighting seems to take up about 75% more space than regular lighting, in terms of the bsp filesize, so it will probably be something we want to use sparingly




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Re: hdr lighting
Posted by Paladin[NL] on Mon Oct 10th at 6:48am 2005


? quoting AnarkiNet
so valve is finally working on adding features to hammer? sweetness.

also, i heard that HDR lighting seems to take up about 75% more space than regular lighting, in terms of the bsp filesize, so it will probably be something we want to use sparingly

Not sparingly, we want to use it wise.





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Re: hdr lighting
Posted by Atrocity on Thu Oct 13th at 3:18pm 2005


I emailed them in reguards t o using steam at my college cause we have hl2 here, and they told me they wanted to impliment previewable lighting by the end of the year.



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Re: hdr lighting
Posted by omegaslayer on Thu Oct 13th at 11:51pm 2005


While previweable lighting would be nice im afraid its only a rumor. The way hammer is built it cant be done. The reason why Doom 3 Unreal are able to do it is because their engines run on nothing BUT dynamic lights, so it incorporates part of the game engine into the editor. While it would be nice to have and dream about, I wouldnt get my hopes up if I were you.

http://developer.valvesoftware.com/wiki/Hammer_Feature_Requests

Here is a list of outrageous feature requests. Really IMO the only thing it needs is for you to be able to change the pivit point in hammer, which they didn't request =P







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Re: hdr lighting
Posted by Madedog on Fri Oct 14th at 10:23pm 2005


I request.



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Re: hdr lighting
Posted by Dark|Killer on Sat Oct 15th at 10:50am 2005


Sorry for sounding noobish, but i didnt get what does these 2 mean:

  • HDR lighting
  • previewable


[EDIT] Plus, the stuff on http://developer.valvesoftware.com/wiki/Hammer_Feature_Requests
Well it be accomplished ?? or are they just general ideas ??



.::Dark|Masta::. - One name. One legend.



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Re: hdr lighting
Posted by Dark|Killer on Sun Oct 16th at 9:05pm 2005


Bumpz0r .. ... ..



.::Dark|Masta::. - One name. One legend.



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Re: hdr lighting
Posted by Captain P on Sun Oct 16th at 9:18pm 2005


HDR = High Dynamic Range lighting. It means there's more lighting information available so when a texture that's normally so bright that it's just a white blob is put in a dark area, instead of becoming a grey blob, there are parts that are brighter and show up whiter. There's colors stored that you can't see normally, unless the lighting of that surface changes. Nice feature, but it eats space...

There's more to this HDR update and that's tone mapping and other stuff. Basically they're trying to mimic the eye's reaction to light changes.

As for previewable, we were talking about previewable light in Hammer. That means, you can see the lighting in Hammer instead of having to compile to check the map in-game.

And those suggestions are just suggestions. Maybe some of them will make it, but I don't think that'll be very soon. So... <img src=" SRC="images/smiles/icon_smile.gif">






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Re: hdr lighting
Posted by Dark|Killer on Mon Oct 17th at 10:33am 2005


Damn <img src=" SRC="images/smiles/sad.gif">

I thought they were really going to do it, i was gonna get excited...But thats really disappointing if they wont do it, atleast the lightning issue <img src=" SRC="images/smiles/sad.gif">

Oh well, we must live with it <img src=" SRC="images/smiles/icon_biggrin.gif">



.::Dark|Masta::. - One name. One legend.




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